Aug 22 2017, 6:08 pm
In response to Klogaum
|
|
Eles estão sendo sarcásticos. Não pense que metade das coisas ditas aqui são muito graves.
|
Porés sol lodisomão quéto pid agís moltraño a luz del cadró bione mas mor diótro?
|
In response to Kumorii
|
|
Kumorii Will it have multi-player mode? To relieve the server cpu would the instance open to open between 2 players? The client would download Hosts ... call, but what about the gates?
|
In response to Klogaum
|
|
It has multiplayer
|
In response to Zeex00
|
|
Zeex00 wrote:
It has multiplayer It is multiplayer* |
In response to Klogaum
|
|
Klogaum wrote:
Kumorii Will it have multi-player mode? To relieve the server cpu would the instance open to open between 2 players? The client would download Hosts ... call, but what about the gates? Feed is being developed specifically for multiplayer. it can be played solo too but it's being made with a focus on multiplayer. it runs incredibly smooth, even with upwards of 9 active players on a map. |
Will the dedicated instance use cpu ram and other client resources? The client host the "roon". To relieve the dedicated
in this roon, the dedicated is the owner of the roon http://1.bp.blogspot.com/_odJ0LTANHW4/TNxqPwPvCRI/ AAAAAAAAAPo/x9LZUnE5-CM/s1600/gunz3.jpg |
The dedicated only host the chat and the creation of room, you and your friends enter, who hosta is the owner of the room. It would be interesting to spend little on dedicated
Anyway the result would be the same, unless the client that hosted, is lag, there his room will be lag. Spending on dedicated host would be virtually zero, it's a suggestion https://www.youtube.com/watch?v=7IKEWwxTyK0 In main server a "Plaza" http://s.glbimg.com/po/tt/f/620x388/2013/06/19/gc2.jpg Other Roon: https://www.youtube.com/watch?v=WZo3xikeb5k |
These are some of the games I want to recreate here: Ragnarok and Grand Chase ... RO https://www.youtube.com/watch?v=pk0uyLi7F_M
Ragnarok is the most fake 3d. It's pure 2d Walls removeds https://www.youtube.com/watch?v=I3NqI3H2PzQ Kumori Your game has a lot of potential print: https://is.gd/Odp6pP |
In response to Klogaum
|
|
Klogaum wrote:
Kumori Your game has a lot of potential Thank you. (: |
No real great way to show this but I installed an app called 'Wallpaper Engine' off of Steam last night. I'm sure most of you know about it. It basically brings back the good ole days of "Active Desktop" but with killer support for Unreal Engine, 3D Scenes, Html, and... BYOND (WebClient) apparently. I managed to get a WebClient game up and running in minutes at full screen on my secondary monitor with sound. I'm sure someone else has already done this with BYOND but I haven't seen it yet.
Here's a screenshot but like I said, there's no real great way to convey this. The webclient is basically integrated with my desktop so my icons can sit on top of the game. This is pointless when it comes to games but there are some opportunities here. 1. I doubt Wallpaper Engine has a great deal of multiplayer/multi-user wallpapers. 2. It would be a great way to showcase some of the BYOND dynamic/visual effects as screen savers and interactive effects. 3. Could make some killer multi-user apps. One thing BYOND could do to make this experience more streamlined is to do away with the login/ads stuff. Not sure where BYOND is at with that long running request and if we have options to remove that now or not. Caveat: The Wallpaper app doesn't consume keyboard events so you have to rely on mouse events if you require interaction. Anyway, it's just a novelty distraction... for now. |
In response to PopLava
|
|
How much CPU is that "wallpaper" using constantly and in the background while you're running other apps?
|
In response to Kaiochao
|
|
Kaiochao wrote:
How much CPU is that "wallpaper" using constantly and in the background while you're running other apps? The game I have running is event driven so it seems to be running at 3-4%. The process is called webwallpaper32.exe but there are a few more of these processes bouncing around at 0-3% as well. ??? I killed the processes and restarted so it's not a cleanup issue. They run with this many processes for some reason. |
// This is an implementation of the MT19937 algorithm, which produces 32 bit integers. Oh yeah, I can hear the crowd going wild now. You're all super excited for this new library. |