In response to Lummox JR
Lummox JR wrote:
The PCG land is pretty cool.


High praise, coming from you! Cheers!

And yes, I intend to add some noise to the coastlines at some point. At the moment I'm focusing on getting each stage of the generation "good enough", and will revise once it's complete.
Well mine's taken me about ten hours, so cheers for that...
Those generated maps are looking great! You could definitely roll that into a fun round-based mining game or survival game.
In response to Nadrew
Nadrew wrote:
a fun round-based mining game

lodewars2???
I wasn't gonna say it, but yes, that's exactly what I thought, with big island land masses instead of just one solid filled one.

I'd be happy with a direct clone of Lode Wars, with the bugs fixed. (Or rather, just the one bug, that one damn bug...)

Attack of the Slimes
Crazah, that is crazah beautiful!

Nadrew and DS, damn Lodewars was good! However the current plans for my little progen land is a political survival game. You control a half-blind disabled leader who can only help the tribe by ordering folks around, folks who have their own ideas about what needs to be done, and will grow hostile if you continue to make them do things they don't want to do.


Rivers now "flow", at least graphically. I wish I were a better artist though...

And foliage follows the rivers, a little. I just wish I could draw half-decent trees. Heck, 1/10th decent would be nice...

two words: feeder chunks



Ease, if you're so down about your art have you considered using free resources?
In response to Bravo1
yo no comprende
In response to Konlet
Konlet wrote:
yo no comprende

I could be completely mistaken, but I'm assuming its like a KH:CoM style combat. A card used for guarding and as well as attacking.

If your card is greater, no damage or minimal damage received when being attacked. Same aspects when attacking.
Unwanted, I'm not really down on myself, I just wanted to make it clear that quality of art is not the end goal. Some free resources are a great idea, and something I'll look into once the mechanics are done :)
In response to Unwanted4Murder
Unwanted4Murder wrote:

If pong was vertical, had hyperactive player characters, intense lighting and smooth ball movement, along with new-age dance music.

Either way, looks good. About time a BYOND game had a main menu with options.

But no, seriously, where is a Dodgeball equivalent?
In response to Konlet
Konlet wrote:
yo no comprende

So, the health value is shown as cards at the upper left corner, red boxes that are shooting balls at you can damage you and on the upper right you probs got weapons and stuff. Not quite intuitive on the first look, but s'alright.
In response to Kayren
Kayren wrote:
So, the health value is shown as cards at the upper left corner, red boxes that are shooting balls at you can damage you and on the upper right you probs got weapons and stuff. Not quite intuitive on the first look, but s'alright.

Yep, you got it.

Everything here is placeholder and I'm just playing around with concepts. I'm working on a project based around cards, so a card based life bar seemed like something fun to try out.
In response to Maximus_Alex2003
I was toying around with the idea of a dodgeball round variant. :p

So far, the base game is done (still currently running private alpha testing). I'm hoping to expand it with in-game currency, aesthetic upgrades, new arenas, different game types, and I was toying around with the idea of different characters.

Hopefully public alpha testing should start sometime late Saturday evening or early Sunday morning!
In response to Unwanted4Murder
Unwanted4Murder wrote:
So far, the base game is done (still currently running private alpha testing). I'm hoping to expand it with in-game currency, aesthetic upgrades

Don't forget a nearly unlimited variety of hats that are IRL bought.
In response to Bravo1
Bravo1 wrote:

why? This is so nuts compared to everything you've done in the past...
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