ID:2227079
Mar 21 2017, 10:36 am
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Redundant
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It would be neat if It were possible to do animate(src.icon, color for example. I wouldn't need to set a RESET_COLOR appearence_flag to every overlay. If there is a way around it please let me know :)
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Mar 21 2017, 10:47 am
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I don't entirely understand what you're asking. If you mean you want to be able to animate the main atom's color without affecting overlays, then RESET_COLOR is exactly the right way to handle that.
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In response to Lummox JR
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That's exactly what I mean. But I'd have to add the appearence_flag to every overlay, and that's bothersome.
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In response to Lummox JR
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He's asking for the /icon type to have its own color variable instead of just atoms and clients so that he can edit an icon's color without having to manually set appearance_flags for every overlay.
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In response to Unwanted4Murder
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Unwanted4Murder wrote:
He's asking for the /icon type to have its own color variable instead of just atoms and clients so that he can edit an icon's color without having to manually set appearance_flags for every overlay. I don't think you're right, because /icon becomes an actual cache icon when applied to an atom. |
In response to Lummox JR
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He is right about what I want to do tho. I want to edit a mob's icon color without having to manually set appeanrece_flags for every overlay, for example.
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In response to Lummox JR
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It wouldn't be redundant imo. It would make my life way easier. Atm I have to set RESET_COLOR for every object that is used as an overlay. Wouldn't it be better if I could just change the mob's icon color without any hassle?
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In response to NSBR
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NSBR wrote:
It wouldn't be redundant imo. It would make my life way easier. Atm I have to set RESET_COLOR for every object that is used as an overlay. Wouldn't it be better if I could just change the mob's icon color without any hassle? No, because it would involve having two different flags to do the same thing. |
If anything RESET_COLOR should only need set once in the path of the object overlays. Not for each separately.
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In response to Kozuma3
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Could you perhaps show me how to do that? Thanks in advance.
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The top way is how I believe you're doing it and the bottom way would be the easiest way imo.
obj |
In response to Kozuma3
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Yeah the bottom way is the way I'm doing it. The problem is I set large ammounts of overlays, some don't have a parent and many are added just using the .dmi file.
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In response to NSBR
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NSBR wrote:
Yeah the bottom way is the way I'm doing it. The problem is I set large ammounts of overlays, some don't have a parent and many are added just using the .dmi file. Then don't do that. Make a type for it. |
In response to Lummox JR
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It'd be way easier if there were an appearence_flag to add to the mob, were it's overlays wouldn't get any color set to them. Like RESET_OVL_COLOR
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In response to NSBR
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NSBR wrote:
It'd be way easier if there were an appearence_flag to add to the mob, were it's overlays wouldn't get any color set to them. Like RESET_OVL_COLOR That's never going to happen, because RESET_COLOR handles it already. The new flag would be redundant, and there simply isn't room for umpteen flags. |