Finally got onto the Battle Phase of the GoT Board Game. After this all I have left is House Cards and some player utilities (whisper, talk, that jazz), and it's *done :) *then needs to be prettified massively. |
House Card input not complete, and I wish I could make maptext stand out a little better (a simple black outline would be nice!), but the battle phase is coming along nicely! |
In response to Bravo1
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Bravo1 wrote:
I'm actually not sure what the color will be yet. But but... but. Blue would seem natural "good guy" color. Red is cool though. |
In response to Doohl
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Doohl wrote:
That's the first GoT fangame I've seen on here. That's probably because it can't be made by tweaking an old Zeta Rip, and most the programmers good enough to make a game without a rip are innovative enough not to make a fan-game. I'm even less innovative than the rippers: this is literally a carbon copy of the board game. |
In response to Doohl
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Doohl wrote:
That's the first GoT fangame I've seen on here. http://www.byond.com/members/JonSnow I don't know if you could call them "fangames," but they're obviously very much inspired by the ASoIaF books. |
In response to Unwanted4Murder
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Impressive. That account predates the Game of Thrones show by a decade. An OG ASOIAF fan.
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In response to Hodor
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haha ur dead |
In response to Doohl
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Hoooooooddooooorrrrr.... -spookily-
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In response to Doohl
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hold the door..
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In response to Tacurumin
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Tacurumin wrote:
New ball physics, based on what Lummox and D4RK3 54B3R said and a lot of reading : MUCH better :) |
In response to D4RK3 54B3R
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Thanks bro =D
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In response to Ease
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Ease wrote:
This is an idea I've been thinking about a lot recently, I can't wait to play this upon my return to England! Thankyou!! |
I'm honoured, Bumblemore. It's not quite finished yet, but I'll make a big noise about it when it is :)
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Work-in-progress Crescent Repulsor, the Offensive Parry spell with a dynamic arc.
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That's really impressive Seteron. What dictates how large the crescent is? Longer key-press? Or just randomisation?
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The Crescent is cast by clicking and holding, and releasing to finish, and the size is controlled by how far you arc your mouse across the screen while you're holding it.
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Red wouldn't look too friendly though, in this case.