world<<"help-me!"
Problem description:
Can I keep the aspect ratio of the entire skin when resize? Anchors dont treat it very well for different scales in this kind of style (2 maps). If possible, I want to keep the max height and centralize everthing OR just keep the scale, making it impossible to maximize. (I tested a lot of different combination of anchors)
It's doable, but you will need to handle almost all the calculations yourself by responding to on-resize events.
This is a problem not unique to BYOND, but rather an obstacle any pixel game has to find a way to work through.