Just have finished my auto overlay creator !
Gif quality is not so good, but the program will save me much work time.
This is awesome! Keep it upp!!!~ :D
Tacurumin wrote:
Just have finished my auto overlay creator ! This is awesome! Keep it upp!!!~ :D |
Pokemon storage and a new Switch() that looks a lil better than the built-in one.
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Kaiochao wrote:
switch() is not a GUI. Seeing from all your past comments; you're probably on your period :P |
Kidpaddle45 wrote:
Kaiochao wrote: But... it's not a GUI... |
Yall GTFO here LMAO!! I'm showing off my UI, and you understood what I meant, keep being a smartass on your Discord group.
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We know what you meant. Just take their comments as a learning experience. switch() is not a GUI. Good work btw. Keep it up.
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thats what happens when you copy and paste codings from zeta rips instead of actually learning the language, you get switch, alerts, and gui all mixed up. rest in pineapple juice kidpaddle 2016
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Tacurumin wrote:
Just have finished my auto overlay creator ! What is the logic behind that program? I'm wondering how feasible something like that would be for the base our project uses, which has about 25 states at the moment. Though I'm fully prepared to cover the workload that will be overlays for the base, I'm also open to automating the process if possible. |
The program load a single .png file like that :
http://i.imgur.com/Ndv5JvF.png Then he crops the image (in my case 64x64 for each frame) and fill the vars that stores the dirs(front, side, back and everything else). So i calculated the offset difference between the frames and the loaded .png and place the correct frame on the correct side. After that, i applied a color mask for some frames and voila ! The program outputs two files : - A mini preview : http://i.imgur.com/TDYyQW4.png - The item itself : http://i.imgur.com/RevpRTM.png It is a very fun program to make ! |
Just walk away, Putty Butt. Just walk away.