In order for BYOND to become hurt by fangames becoming standalone, the games would have to become more popular. For that to happen (it won't), the games would have to be improved significantly and more or less completely rewritten. If there were fangames that somehow managed to improve enough to become so popular that they had a greater impact on BYOND's image, the impact would end up being positive, not negative.
Hiding the problems or pretending they don't exist doesn't make them go away. The first step to fixing a problem is to admit that it exists, and that's what BYOND needs to do. If BYOND constantly hates itself and tries to hide its problems from the wider internet, do you really think anyone is going to want to visit this place? It's far worse for a business to be unknown than to be disliked. The few people who like BYOND are the ones that will make the difference, and that's the only thing that should matter. BYOND shouldn't care what the potential haters think. Just focus enough on the niche and the niche will give outsiders more reasons to like it.
Ter13 wrote:
Multiverse, I don't think the idea is bad per se. I just think there are a lot of complications with it that make it at best pointless and at worst, destructive. If I had a successful business model, I'd 100% offer it.
That sounds like a contradiction. Why would the idea work for your business, but not BYOND?
I think it comes down to marketing the engine in a positive light. A highlight reel would be a great start, but BYOND lacks but three games I'd put on a highlight reel. It has to start there: with the games.
Unfortunately the kind of games that BYOND needs might not happen unless outsiders are given a good reason to use this engine instead of the many alternatives out there. If the engine is put first, the games will follow, but as it stands, BYOND is an underground platform with underground games that nobody knows about. The webclient probably has the most potential to change that, but more developers will need to start using it. BYOND isn't unpopular because of the games, the platform, or the engine. It's unpopular because of a lack of good presentation and advertisement. BYOND doesn't present or advertise itself well, and its games don't either. From the outside, BYOND looks like an old, abandoned mine, but the reality is that there are all kinds of things going on inside. It's just that there are no signposts or any indication that the mine is active. BYOND is losing a lot of its potential by failing to brag about itself. It would help to offset all of the negative discussions like this one.
Ok, what is this place and what did it do with the real BYOND?