Ter, are you giving credit to Gakumerasara? This looks an awful lot like his engine, and if you compare it to his engine (which is open source) then I'm sure you can see what I'm pointing at.
What? part of this code is a port of Lode Vandervenne's simple raycasting tutorial: http://lodev.org/cgtutor/
There are other issues at hand, as well, like my means of blitting the walls is entirely different than vengeance 56's method. I wouldn't have stolen anything from Vengeance's means of doing things because his method was primitive and there are better means of doing things, which I utilized in this engine.
If there is any resemblance to Gakusamera's engine, it's entirely methodological. In other words, a consequence of similar outcomes.
Scuse me if I'm wrong, but the way it's built is almost identical to vengeance 56.
You are wrong.
I streamed myself creating this engine during the competition. I did not steal anything from anyone, and I'd appreciate it if you didn't further accuse me of theft.
http://www.byond.com/members/ Gakumerasara?command=view_post&post=1013935&first_unread=1