Zots get knocked back if they attack a guarding/blocking technique.
The birds from morrowind... i hate those damn birds >:l.
The birds from morrowind.

Cliff Racers.

No.
In response to Ishuri
Ishuri wrote:
How are you hitting more cpu on the server? Are other people testing it? Even so, parallax should be client side if ur using animate, it shouldn't give more server cpu

Hitting 0 - 1% locally, I do not use animate for the parallaxing. 1 - 3% on a server with 5 players.

In response to Kozuma3
Kozuma3 wrote:
Ishuri wrote:
How are you hitting more cpu on the server? Are other people testing it? Even so, parallax should be client side if ur using animate, it shouldn't give more server cpu

Hitting 0 - 1% locally, I do not use animate for the parallaxing. 1 - 3% on a server with 5 players.

Doesn't sound right
What do you mean?
In response to Ter13
Ter13 wrote:
The birds from morrowind.

Cliff Racers.

No.

Nostalgia intensifies.
In response to Ishuri
Ishuri wrote:

Zots get knocked back if they attack a guarding/blocking technique.

Love how smooth it looks. Hope it plays the same way.
In response to FKI
It should, currently working on some optimization to ENSURE it DOES
In response to Ter13
Ter13 wrote:
The birds from morrowind.

Cliff Racers.

No.

Yes those things Dx.
Sorry for sloppy mock up guys hope you forgive this one. I am trying out new Elevated terrains let me know what you think! I may or may not keep it.



Making another random thing I guess, about an hour in.



Watch your step. This map has been implemented and demonstrates one kind of environmental hazard. If you fall off you take some damage and return to your last platform. Still a WIP

Really tempted to make falling... really punishing..muhah


edit: breaking it down and making it more modifiable o3O


edit


edit
In response to Pixelcomet
Not even for full release, just for the sake of making the gif so i can laugh at it, make the character comically spin around as it gets smaller falling down. pls.
In response to Pixelcomet
Death by falling could cause you to lose some or all of your inventory.

I also feel like you shouldn't have fell when you landed at the top-left edge of the platform. At that point I think sliding off the edge would have been more appropriate, that way you have a chance to adjust your footing if fast enough (similar to the nudge system you guys previewed the last Dev Log).
Yeah we're still working on it. we might make him spin comically as he falls just to make it that more funny when they actually do fall.

The part where he slides off the edge is a bounds issue. That should be fixed pretty quickly if it already hasn't.
In response to Pixelcomet
Pixelcomet wrote:
Really tempted to make falling... really punishing..muhah

Then you'd better have perfect jumping controls, or everyone is going to reminisce about how much they hate the jumping platform sections of the game.
Doesn't everyone hate jumping to platforms in games?
Literally my least favorite parts of plat formers.
I always thought jumping to platforms is what platformers was about... rip my understanding of videogame genres QQ
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