Jul 17 2016, 8:23 pm
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Lmao. Yeah, it's a placeholder target image for now.
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This week has been spent working on a new area featuring new enemies Ishuri posted earlier. Just polishing up his movements for the most part before moving onto attack patterns. All of this is still very much a work in progress |
im officially in-love with LOF, was highly honored that you wouldve let me help program if i was more dedicated/had more free time ishuri dope project bro.
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In response to Hebrons
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Let's be honest here, that was just an excuse given to not hurt your feelings. You aren't exactly much of a programmer.
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In response to GreatPirateEra
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What are you talking about today i just got the computer to tell me what 2+2 is so im happy.
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In response to GreatPirateEra
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GreatPirateEra wrote:
Let's be honest here, that was just an excuse given to not hurt your feelings. You aren't exactly much of a programmer. actually no, it was legit ishuri said it obliviously i did not ask to join the project or anything im 16 he just said he wouldn't let me do it because i still have things like school and stuff that would distract me and he needs more of people who could work 24/7 i mean Ishuri has seen me program and im pretty much capable of anything you can do ill tell you that. |
TIL I forgot to put the 2nd boss' hp back up after testing.
It dies super quick at the moment. On other notes. I reworked the AI NPC's movement code, which is much more efficient and simplified. I also reduced the amount of effects they produce at any given time which helps a lot on the CPU end. Overall they take up about half the CPU usage as before. I also managed to get the lightning working properly, now that the ANIMATION_PARALLEL flag exists. |
A little running and crouching. Spent most of today trying to take FA's keyboard handling out of his sidescroller lib.
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In response to Flick
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Flick wrote:
A little running and crouching. Spent most of today trying to take FA's keyboard handling out of his sidescroller lib. Lol I find these really entertaining to watch. They look so simple and professional. Keep it up, I'd love to see where you go with this. |
In response to Flick
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Flick wrote:
A little running and crouching. Spent most of today trying to take FA's keyboard handling out of his sidescroller lib. Did that skeleton just... float? |
Been slowly getting back into the swing of things with Feed. Here's a brief summary of what I've done recently.
- Server now runs at 40fps while clients run at 60fps. - Lasers look a little flashier now. - Enemies now get drawn under the lighting layer! - Shields now have variants. Going to expand this and give shields unique traits (ignite attackers, fire proof, etc.) - Cleaning up some more old code. - Various minor graphic effects added/improved upon. - Client camera is now locked to player movement direction and resets to center after a few seconds idle. |
Lmao. After looking at Broccoli, Vegetable, and Karrot, I just decided to Google Gohan to see what food he's named after and noticed he's born on the same day I was.
http://dragonball.wikia.com/wiki/Age_757 Neato. |
My workflow for creating environments for land of fire. Started recording halfway through so you can't really see how I started. This one is the boss room I showed earlier. |
In response to Pixelcomet
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Watching other people's workflow is just mesmerizing...
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In response to Kats
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Kats wrote:
Watching other people's workflow is just mesmerizing... I can do that, hold my Kool-Aid. |
Been doing some prototyping.
http://files.byondhome.com/TheMagicMan/protohype.png Not sure what it could mean though. |
New flying enemy. He flies overhead to avoid most attacks and is most vulnerable when he gets low to the ground. This is the base AI for future flying enemies. You can tell this one is going to be quite annoying to deal with. |
In response to Pixelcomet
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That is pretty impressive, and I still cannot get over how stunning that map is. Are you using multiple layers of turfs to blend things that way, or are you using a tool to generate them all as one? I couldn't quite tell in the workflow which one.
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I'm actually copy-pasting tiles onto a canvas in graphics gale. I am using multiple layers too. The entire map is just being drawn in Graphics gale. Then Ishuri flattens that image into one png image.
This video is slower and it shows the process of adding bounds to the different objects on the map to make it seem like they're separated when in reality the map itself is just one big PNG image. If you're referring to the tile transitions It's a mixture of recolored tiles and unique ones. Here's how they look separated. |