How I can save the save fillers if I am not the host? Like download the save file from all players of my game?
![]() Jun 26 2016, 8:34 pm
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You could use the ftp() proc to allow the download of individual files.
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I'm not sure it's possible to download a whole directory at once with ftp(), but you could use something like Dantom.zipfile to package the files into a zip file and download that with ftp().
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var/zipfile/my_zip = new("my_zip.zip") |
I tried to many time using ftp to download the zip but it dont works I belive.
usr << ftp(my_zip) Or it downloads and dont show me where. |
Have you made sure the file is being created properly? It would be:
src << ftp("my_zip.zip")
You don't really seem to grasp a few basic concepts of the language and I have to highly recommend reading over the guide a little bit before diving into anything too major for a project. |