May 14 2016, 12:16 pm
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For some reason I've been getting an error when running DS about my PC blocking access to hardware and then the map looks all funky after trying to use animate(), but my PC's graphics w/e keeps not responding and recovering as well so fuck wat do?
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Did you recently update to the latest BYOND version? If so, does your system have both an Intel and non-horrible graphics card installed?
If you said yes to both, something in the new system that picks your real graphics card over your Intel graphics card might be breaking something and you should probably gather some bug report details. |
In response to Nadrew
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And I'm using 510.1339 |
Processor Graphics ‡ Intel® HD graphics 4400 The i3-4130 comes with integrated Intel graphics. If you have an NVIDIA/RADEON card, sometimes BYOND will pick the wrong adapter and favor the Intel integrated graphics. Intel graphics are worse than no graphics. Open the run dialog by holding the windows key and pressing R. Type dxdiag and press enter. Take Screenshots of the System Tab and the Display 1 tab. Post here. Next step will depend on your hardware. |
Since he said it got funky with the update, I'm assuming it's acting up because it's NOT choosing the Intel card anymore, dun dun daaaaaaaaa.
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Skipped that part of the reply entirely, wow. =P Ironically, upgrading to 1342 would probably fix it. |
In response to Ter13
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System Tab Display Tab |
...You literally don't have a GPU in that. If your card did come with an NVIDIA or Radeon M-series GPU, it's not installed properly. I don't think that your computer did, though.
Integrated Intel graphics are just... Not good. They report all kinds of wrong information, they pull from system RAM, which isn't accelerated, and they don't have a dedicated processor. Nonstandard DirectX support, etc. You aren't going to be installing a GPU in that thing either. Try upgrading to 1342. If no dice, you might see about throwing up some bug reports showing what's going on. As much as Lum rails against NVIDIA cards, Intel is where the brunt of the problems have historically been. |
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Why in the hell does MouseMove not get called when you're holding it down as well as moving it? GRRRRRRR
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In response to Super Saiyan X
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Super Saiyan X wrote:
Mouse drag bro MouseMove is needed tho because of how I'm doing things D: guhhhhhh, the struggle is real. |
MouseDrag has a special mode, that if MouseMove() is defined, MouseDrag will update within atoms. It's literally what you're asking for.
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In response to Kozuma3
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Those colors tho. Bleh. Makes me sick to my stomach #defaultcolors #masterrace
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