Frankly at this point I have no idea what you're even reporting. Are you reporting FPS dips? Are you reporting your observation that setting world.fps to 60 results in a framerate much lower than you get when you set it to 58, or was that resolved as part of the monitor thing? Since you started this thread talking about a consistent drop, why are dips in the conversation at all?
[edit]
I'm going to add that comparisons to Dark Souls 3, etc. are completely meaningless. Games that are designed from the ground up to use multiple threads and crammed with specific optimizations are a completely different animal. It's apples and oranges, and expecting equal performance is unrealistic. When I say something on your system could explain a performance metric that makes no sense otherwise, it's not an insult to your system or to you; it's an acknowledgment that computers tend to be idiosyncratic, and can misbehave in surprising ways.
And what I've demonstrated in that video is that it happens on anything. I just made that quick demon showcasting it you can even notice the CPU going to 01%, when fps drops but it isn't as notisable probably has something to do with how big the map of a game is and how many icons are in it for the CPU spike to be huge.
In the video i'm demonstrating how FPS jumps from 30 to 40 to 50 etc, might not look any diferent but on my screen I see the fps drop the stutters that comes with the fps drop etc(WITH MY OWN EYES I DONT NEED A DAMN FPS METER ITS CLEAR AS WATER AND ITS VISIBLE.). |
I need more details than that. Please explain out what the issue is, in depth, and under what circumstances it changes. Start over as if none of the other stuff mentioned in this thread ever came up, because it looks now like a lot of wild geese being chased.
Also, a video is simply not going to be much help in this situation. Video is terrible at capturing frame skips and making it clear that the problem is in the actual event being recorded and not in the playback. Besides that, we've already gone over the fact that FRAPS can not only impact your framerate while not recording, but it can have a big impact while recording, which is probably true of any video capture. This is Heisenberg's principle in action; you can't record an event without influencing it. |
Dude, I have eyes I know when I'm looking at a 30 FPS screen moving and when i'm looking at a 60 FPS screen moving. I've only added the FPS meter so you can see it since recording is bad.
|
I'm not even bothering with this anymore I'm just going to go buy a 100 dollars laptop from an antinque from 95 I'm sure even there byond runs better then it does on my modern pc.
|
But you're using a video to demonstrate the problem in a situation where recording video is inherently likely to exacerbate the problem. A video simply has no value in this situation. I need you to start over and describe what you're seeing, under which conditions, how any data you're getting is being gathered, and most of all what the actual issue at hand is: a consistent drop in FPS, or dips--because it can't be both. (Both could well be happening, but it's impossible for one bug report to address both, and the data from one will tend to muddle the other, as it evidently has here.)
The reason I'm saying this is that this thread has been pulled in eighty different directions already, chasing down theories like the monitor thing that ultimately may or may not have any bearing on it. I legitimately have no idea what data is relevant anymore, and as of recent posts now you're talking about dips--a completely different issue than the one you opened the thread with. A fresh start is called for. |
Thats because both of them happen at the same time you see a inconstisten fps and fps dips 30-40-50.
|
For the record, I'm not trying to be combative with you on this. I'm simply trying to explain that there has been no clarity on this report, and we need that to move forward. I need to know what actual issue I'm looking into, and which data is relevant to that issue. Meaning no disrespect, your approach to the problem has been scattershot, and that's been clouding the issue; only a methodical approach will get us anywhere.
|
Zasif wrote:
Thats because both of them happen at the same time you see a inconstisten fps and fps dips 30-40-50. This is one of the points where I've been confused, since as I said the original report was about a consistent drop in FPS, when setting world.fps to 60. CPU spikes coupled with FPS dips are not relevant to that issue. |
Might be a longshot but perhaps try clean boot to rule out software interference.
Maybe something like AV software causing issues. If it's related to your setup, might be wise to rule out certain conditions and try to isolate the problem. |
Don't have AV. but I did do some tests where I've closed every single program down.
-FPS does seem to display properly now on both monitors 58-60FPS. -Issue with the dips still happen where it goes to 30 then around 45 for few secs then to 50 for few secs then back to 60 for few secs then it drops back to 30 and cycle repeats. - Dreamseeker seems to crap its pants while you load up something. Example: -Closing Chrome with 10 Pages and then re open it, this makes the game run at 30 fps until all those 10 pages load up. -Loading up Programs - Loading up Steam until it loads up completly the game poops fps 30-40. - Pressuring dreamseeker makes the game run like poop: Example: -Recording the game with OBS, -Byond Pager if byond pager freezes(Usually means high CPU usage, Bottlenecking CPU), if you get an message and it bips. -Watching a Stream: Youtube Gaming Streams, Twitch Gaming Streams. - Maximizing or fullscreening the game seems to have something to do with the dips. Because it almost always only occures while doing so. If you try to mimic a maximized game window and just enlarge it enough as if it were a maximized window the issue doesn't occure(for now). -Disabeling Win7 Aero seems to have improved fps and dips(For now). |
Oh sheesh, Aero is often a really bad actor so it's not horribly surprising that it would cause issues here.
Other processor-intensive programs operating on the system would also tend to cause issues, just from eating up CPU time, so I think the Chrome and Steam problems can be safely ignored. It's still not clear what you're reporting in this thread, though: a consistent FPS drop, or the dips which you didn't mention in the original post. Those are not the same issue. |
for the love of god, What am I reporting is the damn fps dips and unconsistent FPS.
|
disabeling aero doesn't do anything for hosted DS on DD, its still super bad there.
|
I've always experienced FPS issues with BYOND, but only with games hosted via Dream Daemon. 60 fps runs almost rock solid in Dream Seeker, but can dip to 45 even when playing on a locally hosted Dream Daemon server. It's been like that for every BYOND game I've ever played, through many computers.
This is why I was extremely excited when Lummox posted this: http://www.byond.com/forum/?post=1860613 , but pretty much nothing has been said about it for a long time. Not being able to achieve a solid FPS, no matter what it is, in Dream Daemon is the only thing I dislike about the engine. |
Do those issues occur when you're hosting or also in other games others are hosting?
Did you try checking whether it's a third-party software's fault such as AV software? It's very possible the problem causing your FPS could be solved and are caused on your end. As for client side FPS, Lummox actually did mention it in a recent devblog, exciting isn't it? |
Recorded Video Demonstrating all the data...
https://dl.dropboxusercontent.com/u/63471110/FPSIssue.flv