![](http://i.imgur.com/ip4Lu1z.gif)
![]() Apr 18 2016, 4:32 pm
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Just got home from work. These buggers are a lot more annoying now.
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Bl4ck Adam wrote:
Just got home from work. These buggers are a lot more annoying now. hub link plox I'd like to fan and wait for it to be up. |
![]() With the previous .gif, they were too easy. This time, I've lowered their damage, but given their lunge attack hit stun. Don't get caught! The hitboxes need a bit of work :( |
I would suggest some readability with their attacks. Have them charge up for a second before lunging. Maybe even have it so that if they hit terrain they get stuck in it for a few seconds, leaves a good strategic counter.
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Akto wrote:
I would suggest some readability with their attacks. Have them charge up for a second before lunging. Maybe even have it so that if they hit terrain they get stuck in it for a few seconds, leaves a good strategic counter. The latter portion was actually in my change-logs. I'm working on it as we speak, lol. And yeah, I'll add a charge up. |
You should move the layer of the inventory slot to the front as your mouse passes over it, and then it should return back to where it was when your mouse exits.
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D4RK3 54B3R wrote:
You should move the layer of the inventory slot to the front as your mouse passes over it, and then it should return back to where it was when your mouse exits. I'm assuming you mean the actual objects icon? |
Pixel Realms wrote:
http://puu.sh/onaoL/34750cfd50.mp3 Reminds me of Runescape, that's a fantastic thing. No game (aside from maybe undertale) kept me so interested soley off the soundtrack. A good set of notes can turn even something super mundane into a journey. I'm really glad that WaNO is here to group fantastic people like yourselves together, to make some genuinely well made games. |
I remember playing a bit of Master of You back in the day. I thought it was a really cool concept (though I wasn't really sure what RP was when I started).
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No. I'm talking about the HUD slot where the icon goes; the bit that scales up when your mouse moves over it.
It should also be layered ABOVE other items and other HUD slots when it scales up. |
D4RK3 54B3R wrote:
No. I'm talking about the HUD slot where the icon goes; the bit that scales up when your mouse moves over it. Akto wrote:
I fixed that last night. Thanks! |
Well, I got sidetracked from both that time library I was/am working on as well as pif_LongInt to instead do more work on pif_BezierCurve in preparation for adding adaptive curves. That is, approximations that sample fewer points in regions of the curve that are straighter. These will be faster to draw and probably more accurate for fewer sample points. This comes with the drawback of being more CPU-intensive to generate the first time, though it can be cached.
On another note, I think I will be releasing most of my libraries under the MIT license from now on (including libraries already up on the hub). I've been ignoring question of licensing my libraries, so I finally decided to address it. |