Mar 30 2016, 11:29 pm
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Happy birthday Bravo1.
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In response to Ter13
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Ter13 wrote:
Happy birthday Bravo1. You never told me happy birthday QQ. |
In response to Akto
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It's also less than a month till Hitler's birthday.
Coincidence? |
In response to Popisfizzy
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I think not!!
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*Tries intensely to think of 'lux'(luck?) pun*
*fails* *Tries intensely to think of 'bravo!' pun* *fails* merry day of your birth, bravo. |
Feed: - Finished strafe-fire for automatic weapons. - All primary weapons are ported to the new skill setup -- specials coming up. - Projectiles do marginally less damage, and will scale with rank. - Misc. graphic effects. Things are shaping up well! Combat is much more fluid with the new way skills are handled and I'm excited to see what I can do with melee weapons once I finish porting specials over. I've decided that I will bring back Feed's rank progression and scale weapon damage with player level(which will be useful for boss runs). More on this later. 2016 is the year of the Feeder! B) |
In response to Kumorii
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Yeah but is it your birthday though?
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In response to Rushnut
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Rushnut wrote:
*Tries intensely to think of 'lux'(luck?) pun* You are silly, Rush. "bravo1!!11! congratulations1!1!!1! you've made so many accomplishments in your life. i can foresee you achieving so much more. happy birthday, and I wish you all the lux in the world!111!1!!one |
In response to Bl4ck Adam
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Prime example of failing.
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In response to Bl4ck Adam
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Bl4ck Adam wrote:
failure is the key to success. BYOND's slogan. |
In response to Bl4ck Adam
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Bl4ck Adam wrote:
This is good. Very good. |
Yut Put wrote:
http://puu.sh/o1ejD/a87a80f678.zip Awesome. Built in gamepad support would be a great new feature for BYOND and I can imagine it shouldn't be too difficult to get working natively (I've been surprised before though!). At the very least, it would do a LOT for Lux. |
Taking the sum of two unsigned double-precision integers (/pif_LongInt/UnsignedDouble objects):
Add(pif_BigInt/Int) |
And taking the product of two unsigned double precision integers:
Multiply(pif_BigInt/Int) Testing this by doing a large amount of multiplications is a bit awkward, but I used the code below to perform 155,000 multiplications in both pif_LongInt and in pif_BigInt. #define DEBUG The results are as follows. /* Thus, by unrolling the loop and fixing the size, we get a 73% increase in speed. Of course, there is the fixed-width trade-off. If I were to do 32 iterations of the inner for loop in the testing code instead of 31 iterations, it would roll over to 0 in pif_LongInt, while it would proceed without problem in pif_BigInt. There are trade-offs for everything. |