-Made a better slash animation.
-Two-handed weapons
-More Hazards

Once I add a few UI buttons, I'll start working on hostile mobs.
In response to Bl4ck Adam
Love it :(
In response to Ter13
Ter13 wrote:

Yut Put wrote:
i recently added the "essence log". every time you get an essence in epoch its story is added to your essence log. every story is a first person retelling of the events leading up to the death of the person the essence came from. a ton of diverse storytelling came from this, and it has a really dramatic effect on the game's atmosphere

tl;dr tons and tons and tons of story was just added to epoch. excited to show this version to people after some proofreading

I want to write a story for an essence.
Yut Put wrote:
i recently added the "essence log". every time you get an essence in epoch its story is added to your essence log. every story is a first person retelling of the events leading up to the death of the person the essence came from. a ton of diverse storytelling came from this, and it has a really dramatic effect on the game's atmosphere

That sounds awesome. Very dwarfy.
sounds like someone played bloodborne
In response to Zagros5000
Zagros5000 wrote:
sounds like someone played bloodborne

Things like that have been done since the 90s at least. System Shock popularized it.
sounds like someone played bloodborne

Yutput may have a different interpretation of events, but Epoch sort of emerged while I was talking to him a lot on skype. We wound up talking a lot about Zelda: alttp and how it's probably one of the best games ever designed, metroidvania as a genre, and me yelling at him to play Dark Souls.

Any resemblance between Epoch and Dark Souls is more than likely deliberate, and a consequence of interests that he and I both happened to be channeling at the time. Yut's 100% responsible for the game, and I'm not taking any credit at all beyond helping him scratch a conversational itch and being one of many sounding boards for his creative interests.
i <3 bloodborne!!!

I actually like it more than darksouls.
In response to Flick
Flick wrote:
Maximus_Alex2003 wrote:
Flick, mind adding a rotate option and a set-to-default (for the options) to Particons?

Are you just wanting the ability to rotate the entire icon before saving it?

Yup.

I'm considering releasing a library for large integer arithmetic, since I've hit a stumbling block with the arbitrary-precision arithmetic at the moment. I had planned to do this from the beginning, as by doing long integer arithmetic I can unroll the loops, which would make them much faster at the cost of significantly reducing their range. "Significantly" here is a relative term, though.

I would probably have double, triple, and quadruple precision integers, which would be 32-, 48-, and 64-bit integers respectively, in both signed and unsigned. Thus, we would have,

/*

Signed

bits | Lowest Integer | Highest Integer |
------+-----------------------------+----------------------------+
32 | -2,147,483,648 | 2,147,483,647 |
------+-----------------------------+----------------------------+
48 | -140,737,488,355,328 | 140,737,488,355,327 |
------+-----------------------------+----------------------------+
64 | -9,223,372,036,854,775,808, | 9,223,372,036,854,775,807 |
------+-----------------------------+----------------------------+

Unsigned

bits | Lowest Integer | Highest Integer |
------+-----------------------------+----------------------------+
32 | 0 | 4,294,967,295 |
------+-----------------------------+----------------------------+
48 | 0 | 281,474,976,710,655 |
------+-----------------------------+----------------------------+
64 | 0 | 18,446,744,073,709,551,615 |
------+-----------------------------+----------------------------+

*/


Those are quite a big range, obviously. The only reason it's small relative to the full BigInt class is because that can represent integers in the range [-216L-1, 216L-1-1] where L is the largest list allowed in DM. For example, if L was 5, then it would be in the range of [-604,462,909,807,314,587,353,088 ; 604,462,909,807,314,587,353,087]. Bigger than any of the above, but it won't be as fast, especially if you're doing a lot of calculations in a short amount of time. Nevertheless, as the L gets larger and larger, people will be using less and less of it. Fixed-width, but longer, integers thus become a good balance.
the power level possibilities
Any ideas on where I should put the main UI buttons? I don't want to fill the screen with too much clutter in one area while leaving others too empty.
Put them all dead center of the screen. It'll balance out your negative space and be easy for players to see. It's a win-win!
In response to Kumorii
Kumorii wrote:
Put them all dead center of the screen. It'll balance out your negative space and be easy for players to see. It's a win-win!

Roger that! Kaio said the same thing in Discord.
This is what happens when they become self aware..
In response to Pixelcomet
Go, go, gadget pogo stick!
Off topic... Its Bravo's brthday!
Page: 1 2 3 ... 168 169 170 171 172 ... 349 350 351