In response to Kozuma3
Kozuma3 wrote:
Looking for a pixel artist :(

Added in trading, I'm testing it with myself to show it in action (foreveralone.nadrew)


Amazed at your rate of progression. :) Look forward to giving this a go. Consider a partial opaque background for your text to help it's readability?
Messing around with some animations...


I do all my own art and coding for the project,currently.
In response to PopLava
PopLava wrote:
Amazed at your rate of progression.

Thank you :) motivation bursts are what I love.

:) Look forward to giving this a go. Consider a partial opaque background for your text to help it's readability?

I'm actually thinking about just giving them an outline here soon, just had to knock out the trade system.

I work in short 1 - 30 minute bursts and then flip to youtube or something, my attention span is wack yo.


In response to Akto
Akto wrote:
Messing around with some animations...


I do all my own art and coding for the project,currently.

I really like the style. Keep it up, I saw that game pop up a while ago and was hype for it.
In response to Akto
That has an interesting Limbo look.
In response to Ghost of ET
Ghost of ET wrote:
xXMLGDarkTemplar69Xx isnt helping you anymore :c?

I am :c guess I'm fired? :'c
Made a video of me trying out byonds new blend and plane functions to update the old outdated lighting system in TLC with a pretty simple lighting system. I randomized all the color lights on purpose so don't mind that, overall I like how it turned out.

http://www.youtube.com/watch?v=eXsze7-WSVc



I like that you got rid of stretch to fit, Darker. Looks much cleaner than the last time I saw it.
In response to DarkTemplarX96
Kozuma is so mean :/.
In response to Darker Emerald
Looks really great and fits perfectly, though those lines ending the rays of light seem to overlap oddly.
Ter13
Yeah the fit to screen is just a toggle option for those laptops with a small screens so its useful for that.

Konlet
The lighting system is still a work in progress but its turning out better than expected, just gotta rework the scaling procedures and fix the inside house bleed from the daytime light but still its an overall improvement from the blocky lighting I currently have in the public version.


I've noticed this thread for a long time, but never posted anything in it.

So for the 20th anniversary of Pokemon, I'd thought I'd work on something to help test my skills. Will this be a full game? Don't know, and it probably won't. I just want to see how far I can go :)
Demo has been released for Elora
http://www.byond.com/games/Kozuma3/Elora2

I'm currently seeking a pixel artist to help finish a few more skills before I get into content or anything.

In response to Kozuma3
Seems legit


Problem is that loot that appears should legit have loot somewhere (Maybe on the icon itself have in a small text New)

or something.
In response to Ghost of ET
Ghost of ET wrote:
Problem is that loot that appears should legit have loot somewhere.

Hmm?
In response to Kozuma3
On the whim that someone doesnt know what those rings are you should have something indicating that they were dropped from the enemies. ;).
In response to Ghost of ET
Ghost of ET wrote:
On the whim that someone doesnt know what those rings are you should have something indicating that they were dropped from the enemies. ;).

I'll add it to the list o/
Probably hook it up with the Help button so that it displays arrows and info about what things do.

At the moment I'm busy trying to balance the weapons at least enough to make sense lol.
At the moment there's 15 types of weapons, 10 types of armor, and 5 tiers for each so I have alot of copypasta to do x_X
After that I'm going to start on the scoreboard stuff.
In response to Kozuma3
You should give me my own special sword that has 9999 dmg.
In response to Ghost of ET
Ghost of ET wrote:
You should give me my own special sword that has 9999 dmg.

There is a cap on damage to a degree, however it helps hit through their armor/defence.
How far will you go to prestige?

rnaks
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