mob/npc
Saitama
icon = 'saitama.dmi'
icon_state = ""
verb
Talk()
if(level >= 151 && rogue == 0)
set src in oview(1)
set category = "Communication"
switch(input("You are ready to pick your destined path, be careful what you pick because it cannot be changed") in list("Power", "Speed", "Defense", "Strength"))
if("Strength")
usr.potential = "Strength"
usr.strength += 150
usr.maxpower -= 10
usr.defense -= 10
usr.speed -= 10
saitamaboost += 1
rogue = 1
usr << "Saitama has changed your destiny!"
if("Power")
usr.potential = "Power"
usr.strength -= 10
usr.maxpower += 150
usr.defense -= 10
usr.speed -= 10
saitamaboost += 1
rogue = 1
usr << "Saitama has changed your destiny!"
if("Defense")
usr.potential = "Defense"
usr.strength -= 10
usr.maxpower -= 10
usr.defense += 150
usr.speed -= 10
saitamaboost += 1
rogue = 1
usr << "Saitama has changed your destiny!"
if("Speed")
usr.potential = "Speed"
usr.strength -= 10
usr.maxpower -= 10
usr.defense -= 10
usr.speed += 150
saitamaboost += 1
rogue = 1
usr << "Saitama has changed your destiny!"
else
usr <<"You are not eligible(come back at 151 if you havent already)!"
Problem description: