In response to Kumorii
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Kumorii wrote:
Feed: Did you nerf lazer mobs QQ? |
In response to Pixelcomet
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Pixelcomet wrote:
i give up :/ |
In response to Hebrons
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Or you can let it motivate you to build bigger and better things :)
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In response to Bl4ck Adam
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Bl4ck Adam wrote:
Or you can let it motivate you to build bigger and better things :) This, I think it shows us what's possible. |
In response to Hebrons
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Hebrons wrote:
i give up :/ It wouldn't have mattered. |
i gotta put in more work on my combat then, thanks for the words of inspiration. |
Interesting thing, I use licecap to record gifs and then use gyazo to host em ( you just drag and drop the gif on their page thing when you take a screenshot :D ) and it'll upload your gif to a url and it'll be as fast as licecap ^_^
@Hebrons |
In response to Kozuma3
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quit being br, use puush
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In response to Ishuri
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Ishuri wrote:
quit being br, use puush And let the isis win? na |
I don't have plans to add the video tag, but I'm happy to implement something for the filter so that it can convert a something:id much like we do for YouTube.
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Working on the enemy crap adding in loot boxes for drops and such.
My mouse wasn't captured in the screenshot but I was hovering over the Bronze Spear. |
In response to Shadow_wodahS
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Shadow_wodahS wrote:
Going up makes you face down? Here's the problem with that. Me: Runs up to portal Portal: Forces me down Me: Still holding up botton Portal: Teleports me back and forth until i let go of up button which is then a 50/50 chance i end up where i want to be. Aside from that looks nice 8). |
In response to Ghost of ET
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Ghost of ET wrote:
Shadow_wodahS wrote: Easily avoidable. Using key-down and key-up macros for movement, trigger a var that reverses north and south until you let go. Using regular key-repeat macros, trigger a var that reverses north and south, keep re-triggering it every time north or south is pressed, and turn it off once they've been quiet for a short time (like 0.3 to 0.5 seconds). |
In response to Lummox JR
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<--- thought that only worked in third person shooters.
<--- mind blown |
Its because its 2d. Would look weird if you came out behind the gate so its made this way. And the stargate is only one way. And we might add Lummoxs suggestion. Ty.
http://www.byond.com/games/Yurgeta/StargateOnline?tab=index If anyone wanna check it out. |
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