Feb 24 2016, 1:38 pm
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I've said "By-Ond" since 2005. That man in the video's got the right pronunciation.
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Peasants, it's pronounced Bee-o-nad.
Back to reality though: http://i.imgur.com/Uo9gByY.webm webm because huge, recording of my testing of changing some of the static backgrounds into parallax mode. The framing of the gif is off a bit (my fault), but hopefully you can see how the background now moves differently compared to the foreground. I'm happy with it, gives the area a LOT more depth. I just wonder how I'm going to do the same for other areas. |
Character Concepts:
Toying around with color pallets and animations. Different hairstyles and different eyes. Trying new things out. Learning some more code words... you know. The basics! |
In response to Bravo1
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Looking really good! :)
When you're driving down any ramp, and holding a sideways key, is your acceleration only along the X axis? Or is the acceleration vector parallel to the ramp? |
In response to D4RK3 54B3R
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D4RK3 54B3R wrote:
Looking really good! :) I just realized that making it a vector would probably solve all the bumpy-ness I'm seeing when going down ramps. -__- But yeah, it's just acceleration on the x-axis. I'll fiddle with that tonight and see how it turns out, thanks for mentioning it! |
Let the battle begin! which one of us is right!? BYOND's ultimate showdown!!
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In response to Akto
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Akto wrote:
Character Concepts: 9/10 |
In response to Doohl
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Doohl wrote:
I've said "By-Ond" since 2005. That man in the video's got the right pronunciation. |
In response to Lummox JR
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Went and looked at the code and it looks like I was doing the movement speed as a vector of the angle.
Unfortunately, it's still bumpy =\ |
In response to Bravo1
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I watched the webm again and noticed that the bumpiness is not present when you're moving up a ramp. This might be an order of operations problem if you're moving along the downwards velocity component before moving along the sideways velocity component.
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That is: If you move downwards first, then collide with the ramp and then your velocity's Y-component is zero'd from the collision. Then you move sideways and then the only reason why you're sort-of sticking to the ramp is because of gravity. So then you get the bumpiness like that.
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Fixed. Turns out the code that I had checking for ramps was outdated, and was looking for turfs only rather than any collide-able atoms. The ramps aren't turfs, so the code was skipping the ramp checks and causing the adjustments to movement to be ignored. |
In response to Branks
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What, Incursion doesn't get a space in the yellow group?
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In response to Lummox JR
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Lummox JR wrote:
What, Incursion doesn't get a space in the yellow group? It's extremely outdated... I've updated the board several times over the past 4 years. Every single time I do, more games die off... I'm holding out. |
In response to Branks
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Branks wrote:
Lummox JR wrote: Make the properties randomly chosen from their categories? Then you can have tons :D |
In response to Mickemoose
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Mickemoose wrote:
Branks wrote: That's a good idea. |