In response to DarkCampainger
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Awesome, thank you!
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This has literally become what the BYOND blogs used to be. With less racism though. |
In response to Ter13
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Oooo i would like to see some of the old byond blogs :o. Links :D??
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There's mine :P At least a snapshot of it anyway.
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In response to Flick
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Flick wrote:
There's mine :P At least a snapshot of it anyway. :o that looks nice :O! Why doesnt byond have that anymore >.<? Nice save on 5 grand ;). |
In response to Ghost of ET
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The old blog system was scrapped when the site was redone a few years back. The blogs were merged because with the site update the forum was changed to what we have now. I think Tom's reasoning essentially boiled down to making the community a lot easier to manage; then again, Tom also wanted to scrap the community stuff almost entirely around a year ago.
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The blogs were scrapped basically because BYOND never functioned well when it was trying to be a social network.
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In response to Akto
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Akto wrote:
Now we are all social and living happily together!! :D Would be better with blogs imo. |
In response to Kozuma3
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Kozuma3 wrote:
Akto wrote: I miss css pages :c |
In response to Ishuri
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Ishuri wrote:
Kozuma3 wrote: I was about to learn CSS when they removed em :( |
I had the sexiest CSS and blogs went away like two weeks later. ):
I made custom graphics for it and everything. |
It's still Tuesday somewhere:
http://www.byond.com/developer/DarkCampainger/ DynamicLightingExperiment Layering bug fixed in version 0.1 I'll update the hub description with some more information about how it works after work tomorrow. There are basically two systems: the top-down floor shadow caster (see Occluder.dm), and the 3/4ths view wall lighting system (see Surface.dm). For the floors, the lights basically have a big white gradient icon, and then it layers black shadows on top of it for where it's occluded. Each light renders its white gradient and black shadows to a plane, those are all BLEND_ADD'd on top of each other, and then the floors are BLEND_MULTIPLY'd on top of the result. For the walls, it's kind of the reverse. It starts with a black base, and then actually layers little white "gradient strips" for any light that isn't occluded, and then multiplies the wall's icon on top. |
In response to DarkCampainger
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You sir are amazing.
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In response to Reformist
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Reformist wrote:
The old blog system was scrapped when the site was redone a few years back. The blogs were merged because with the site update the forum was changed to what we have now. I think Tom's reasoning essentially boiled down to making the community a lot easier to manage; then again, Tom also wanted to scrap the community stuff almost entirely around a year ago. :O reformist! Arent most devs here now because of the community? Kumorii wrote: It's Hipster zombie killers! |
Feed reminds me of Zombie Grinder, back when it had a few people playing it. Super fun!
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Hipsters killing hipster zombies, maybe?
Feed: (Edit: No more need for [Redacted], huh? - Lasers now look even cooler with BLEND_ADD - Health regenerates much slower now. - New special; Cowbell -- feeders hate cowbells. Use the cowbell to make any pursuing enemies target someone else for a few seconds. - LB-01 Model Red added. - Maybe I added nyan cat lasers and maybe I'll attach them to a new legendary weapon. maybe |
http://files.byondhome.com/DarkCampainger/ Torchbearer_dmb_20160215.zip
I've got two bugs I want to fix, and then clean up the code a bit. Re-targeting code demo release for tomorrow night. Sorry D: