Bravo, have you ever heard of a recent indie game called The Aquatic Adventure of the Last Human. I get similar-ish vibes from your game and that one, and that's a good thing. It's a semi-puzzle game with heavy focus on boss fights being relatively difficult, with an 'ominous' feeling environment and story. I'd highly recommend you play/watch a let's play or something, I think it'd reward your project highly.
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In response to Rushnut
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That game looks really cool.
I'll probably end up playing it rather than just watch a vid on it, I'd like to get a feel for it myself. Thanks for the suggestion! |
In response to Flick
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Flick wrote:
Total mishmash of graphics from other assorted projects for the moment and the interface stuff is just basic layout. Started out mostly as a way to learn how to use javascript / jquery to set up my interface and communicate back and forth. Inspired by Forum_account's RPG Sweeper. I always thought his RPG Sweeper game was Stream-able and easily expandable. What are you using jQuery for or is this a BYONDless project? |
In response to PopLava
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PopLava wrote:
I always thought his RPG Sweeper game was Stream-able and easily expandable. What are you using jQuery for or is this a BYONDless project? Its Byond. At this point, I'm not really doing anything that I couldn't do with interfaces since I'm sort of teaching myself as I go. The interface on the right is just a browser control. The server sends all the icons, data, and refernces over to the client and the page sorts it all out, then sends messages back to the server as needed. |
In response to Flick
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Flick wrote:
PopLava wrote: Ah, I was curious because I couldn't see anything in the UI that might take advantage of it outside of some unseen animations. I use jQuery in most of my projects (part of the default framework I use) to help with dynamic lists, preventing clicks and text field features like supporting tabs. I look forward to seeing where you take this project and can't wait to play it. |
In response to Lummox JR
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Spent some time today messing around with the idea of a full-screen 90s text game experience. The aspect I built it around is the ability to receive real-time help as you type out your command word by word. Won't be a typical guessing game to figure out what you should write.
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In response to Lummox JR
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In response to Lummox JR
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Lummox JR wrote:
Ahem. Lummox JR has unleashed the regex monster. Now I will have to write even more terrifying code! |
Here's the splittext/regex syntax. Took me a minute to figure it out so I figured I would share. A quick example showing how easy it is to process a config file of some kind.
// Return all the lines in a file by splitting at line breaks. Now that you have the lines you can process the delimited settings line by line. You would need to add your own error handling of course. for (var/line in listOfLines) Example Config.txt file. BackgroundColor=Black |
In response to PopLava
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You can call splittext() without a regex, too.
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In response to Red Hall Dev
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Red Hall Dev wrote:
Spent some time today messing around with the idea of a full-screen 90s text game experience. The aspect I built it around is the ability to receive real-time help as you type out your command word by word. Won't be a typical guessing game to figure out what you should write. Is it just me or does seeing 2016 still seem odd ;-; Anyways, this looks great. Not many text RPGs on BYOND, and Kozuma breathed some life into one a couple months ago as well. |
With the 510 update. We've seen a HUGE performance boost in Land of Fire. You can actually tell the game is at 60fps now (Left: 509 Right: 510) |
In response to Pixelcomet
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10/10
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In response to Pixelcomet
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Jesus. What the fuck. What the hell did Lummox do in the backend??
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Yeah, that is definitely the inspiration. I was playing it a while ago and thinking about what I'd like to see added to it. The toughest part is going to be making a decent random world generator that isn't too easy or often impossible to beat. I'm not really going for too large a scale, maybe 3x3 of that size screen. Scoring based on monsters defeated, number of moves, time, plus bonuses for collecting different gems, percent of world explored, percent of monsters defeated, etc.