- General game speed has been sped up.
- Explosions added.
- Fire added.
- Burning debuff added.
- Phantom Enemies added.
- Special weapons added (grenades, molotovs, mines, shurikens)
- misc. tweaks.
Today I'll work on adding an old friend. (;
In response to Kumorii
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Explosions!!!!!
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It is not okay to share work done for outside clients, right?
Meet Otis, another member of PonjiRo world! Concept Art for this coming soon ;) Okay so this has been approved by Kumorii! More of a self promotion lol: I have been working for an upcoming game named Gettra! I am really happy to see the assets I made for the game, actually put up as a mockup and seeing good advancements! It's like seeing face of your own child(idk lol). The grass isn't by me... If you are interested in my art and seeing it in this game, follow the game: http://gettra.com/forum |
In response to Ghost of ET
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Before you ask, the grenade launcher is going in tonight. (;
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In response to A2J2TIWARI
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Go for it; I don't think anybody here cares if it's third party or not.
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In response to Kumorii
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Kumorii wrote:
Before you ask, the grenade launcher is going in tonight. (; Grenade launcher? What about the missile launcher DX? |
In response to Ghost of ET
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I can do that too. Rocket launchers will have a crazy range compared to the grenade launcher.
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In response to Kumorii
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Kumorii wrote:
I can do that too. Rocket launchers will have a crazy range compared to the grenade launcher. Rocket launcher? Who said anything about rocket launchers Dx? where is the bazookas DX??? |
In response to Ghost of ET
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(rockets==missiles)?"they're the same thing pleb":"oh, i didn't know there was a difference."
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- All debuffs are cleared at intermission.
- Living players with less than 50% hp get 50%hp at intermission. - Mobs on fire now drop fire hazards around them. - New weapon; Impact Launcher - Phantom enemies can now spawn outside of events. - Enemies have larger hitboxes. - Player movement speed is now directly based off of their weapon weight. |
In response to Bravo1
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Lmfao. Nope nope nope.
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- Spectate mode is functional.
- Fixed a delay in health gain. - New event type. |
Total mishmash of graphics from other assorted projects for the moment and the interface stuff is just basic layout. Started out mostly as a way to learn how to use javascript / jquery to set up my interface and communicate back and forth. Inspired by Forum_account's RPG Sweeper.
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In response to Flick
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Is that like minesweeper?
Edit: Well Fantasweeper is a near dead give away but if i wasnt so pro at minesweeper i wouldnt have noticed :P. |
In response to Flick
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Reminds me of FA's game (I think it was called RPGsweeper, basically inspired by Mamono) but with more stuff to do. I like the aesthetic so far.
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In response to Flick
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WHY IS THIS NOT MANO A MANO :C
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Yeah, its similar. The numbers are the total level of all monsters touching that square. Clicking on a monster who's level is less than or equal to your attack defeats it. If it's level is higher, you take damage equal to the difference between your attack and its level, minus any defense you have. Defense is used up when damaged. Collect swords to increase your attack, shields to increase defense, hearts to increase max hp, etc. Bombs blow up all surrounding monsters, binoculars show surrounding monsters but doesn't defeat them, wings allow your character to travel over water, a pick carves through mountains to create shortcuts, etc. Some monsters will have special abilities, such as rusting your weapon causing you to lose a point of attack, healing a point or two of damage, and certain monsters will be able to move around within the hidden areas causing the numbers to shift.
That is one rambling wall of text... Typing on a tablet sucks for an old blind man with fat fingers. |
In response to D4RK3 54B3R
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D4RK3 54B3R wrote:
WHY IS THIS NOT MANO A MANO :C Because Mano A Mano is too far along for me to start shoving JavaScript stuff into before I know what I'm doing :P. I poked around in it a bit a few days ago. |
regular stoners are non-violent :)