The force is strong with this one.
Like what you did with the lightning. Looks really good.
In response to Bl4ck Adam
|
|
Bl4ck Adam wrote:
Like what you did with the lightning. Looks really good. |
NOPE NOPE NOPE NOPE NOPE. @Poplava: Nope (heh), currently it doesn't have an animation, the player just takes damage when touching it. I would put in an animation, but I'm afraid that they'd become more annoying than menacing, as grabbing up the player in a long animation would be very frustrating with how common these enemies will be in this area. I don't want the jungle area to end up being called "the place with those F*ing plants." Edit: I also added a little idle animation for them so they're not static when chilling on the ceiling. |
In response to Bravo1
|
|
Can you make it so that when the mouth hits the ground we can jump onto it so when it starts going back up we can ride it like an elevator :D?
|
In response to Bravo1
|
|
Bravo1 wrote:
|
In response to Ghost of ET
|
|
Ghost of ET wrote:
Can you make it so that when the mouth hits the ground we can jump onto it so when it starts going back up we can ride it like an elevator :D? I wanted to do that so badly but it had a lot of problems. Namely: Getting wedged between it and the ceiling and being unable to escape D: |
In response to Bravo1
|
|
Bravo1 wrote:
lol dust clouds look great. |
In response to PopLava
|
|
PopLava wrote:
Like what you did with the lightning. Looks really good. The lightning effect came from here. |
In response to Ghost of ET
|
|
Ghost of ET wrote:
Can you make it so that when the mouth hits the ground we can jump onto it so when it starts going back up we can ride it like an elevator :D? I could see this being an awesome feature if done right. You could even go as far as having it "crush" the player if they're still riding it when it gets to the top. |
In response to Bravo1
|
|
The level with those f*ing plants amirite.
|
In response to Bravo1
|
|
Blood pls
|
In response to Bravo1
|
|
Bravo1 wrote:
Official Name?: Fing Muscipula The wikipedia page for venus flytrap is actually quite interesting with all sorts of neat game play and puzzle ideas. Might be worth checking out if you plan to add more plant features. https://en.wikipedia.org/wiki/Venus_flytrap |
In response to Bravo1
|
|
What's that thingy next to it?
|
In response to Ghost of ET
|
|
A light bulb... seriously?
|
In response to GreatPirateEra
|
|
And i was here expecting a check point :c.
|
What's the benefit of choosing to run past these enemies over blasting them into space bits? Wasn't the robot sent to find life?.. poor thing got turned into a killing machine. D;
|
In response to Akto
|
|
Akto wrote:
What's the benefit of choosing to run past these enemies over blasting them into space bits? Wasn't the robot sent to find life?.. poor thing got turned into a killing machine. D; Perhaps because something bigger and more scary than the fing is chasing him/her/it!? |
Akto wrote:
What's the benefit of choosing to run past these enemies over blasting them into space bits? Not being a murdering fucknut. |
In response to Akto
|
|
He became robocop.
|
I like the up animation. The dust clouds on impact would be a great addition. Wondering what the hit animation looks like. Does it hold on and pull up until the player attacks his way out of the grip? :)