In response to Kozuma3
op powerlvl
In response to Kozuma3
Kozuma3 wrote:

IT'S OVER NINE-THOU-... oh, forget it... It was too obvious.
In response to GatewayRa
GatewayRa wrote:
i can inject into byonds window procedure and make any kind of lighting i want

Byonders are impressed impressed by trivialities.
Lately I've just been tidying up personal libraries and began compiling them into a standard library which I'll be releasing sometimes this coming year. Tonight I created a very efficient and flexible sidescroller engine in BYOND with capabilities of popular movement styles as well as realism, utilizing accurate equations based on the same physics as our world. It seems like a bit much for a simple sidescroller, I know, but I've got not enough better to be doing. So I'll likely release a sidescroller library using my keyboard library in a couple weeks.
Made substantial progress on my mystery project this evening.. (:
In response to Konlet
Konlet wrote:
realism

damn son what method of numerical integration are you using for your second order differential equations

In response to D4RK3 54B3R
Yeah, same.
In response to D4RK3 54B3R
Or just using a first order approximation


Working for PonjiRo's Update.

In response to A2J2TIWARI
I promise i didnt mix up your game with another DX.


Haven't worked on the game in a while with all the parties and celebration.

Here's a very simple hidden path thing... This uses Turfs currently. I might use areas instead, so the whole thing fades all at once. Not sure.
Got a basic card framework going. Used Solitaire as a "simple" test bed to build up various things. You can't see all the bells and whistles in the Solitaire game but all the simple stuff is done like player controlled zoom, rotation, card animations, variable deck graphics, sizes, counts, and etc.

Solitaire



The game is hosted although there is no player interaction outside of chat. If you find any bugs, please report them. There is one difficult to repro drag/drop bug that someone came across but I haven't been able to repro it yet.

Not sure what I'll do next. Could go after some basic poker games to refactor the existing framework or go after some other features to increase support for trading card games.
In response to PopLava
Make a card game rpg.
In response to Ghost of ET
Do it. Whatever this is
In response to GreatPirateEra
GreatPirateEra wrote:
Do it. Whatever this is

Obviously you play the lowly Jack, out to rebel against the idiotic peasants (2 through 10), the tyrannical King and Queen, and their royal bodyguard, Ace.
In response to Ghost of ET
Ghost of ET wrote:
Make a card game rpg.

Gwent: An RPG
Gwent the card game from witcher?
In response to Ghost of ET
Ghost of ET wrote:
Gwent the card game from witcher?

Indeed! Little bit different to Solitaire but same card game RPG principal. It'd be epic; exploring landscapes, competing in competitions, leveling up your deck, card mastery guilds etc.


Yep. Definitely sticking to areas for hidden passages. Also, I took off that bit of rock at the edge. Looked wonky and at least this way, when you're in an area such as this, spotting secrets won't be too difficult!
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