Yut Put wrote:
it looks a lot better to me

if you really wanna get fancy though you should try a light splash effect on the robot



Added raindrops hitting the robot and made it so that they don't show up when in cover.
In response to Bravo1
Game's looking spectacular!
In response to Bravo1
Good grief you just blew my rain out of the water. No pun intended. Plus that map... Man, I am loving this project.
Yut Put wrote:
good stuff :)

I think yut came a little.
http://i.imgur.com/7Hw7IOE.webm

Webm because massive.

I used a similar method for the rocks as the cave rocks from earlier to give them a more natural look.

Here's the player moving through the area.
Why isn't his wheels kicking up mud? Gosh, Bravo! :P
In response to Akto
Akto wrote:
Why isn't his wheels kicking up mud? Gosh, Bravo! :P



Honestly though, I can probably do kick-up effects for certain stuff. I'll keep that in mind for later =P
Welcome to small detail hell, Bravo.
In response to Bravo1
Make the tank go up inclines lower than a certain degree and crush them!!


Stuff that produces light (even minimally) is now not affected by the lighting of an area..

NO_CLIENT_COLOR got some love today.
In response to Bravo1
Way to spoil star wars for me Jesus Christ buddy.
In response to Bravo1
In response to Rushnut
I lol'd
In response to Bravo1
Make the tank able to move through reasonably steep hills, and have the tank crush said hill, flattening it.
In response to Bravo1
Bravo1 wrote:

This is amazing *-*
In response to Bravo1
What kind of enemies will be present in the rainforest like area??
In response to Ghost of ET
Ghost of ET wrote:
What kind of enemies will be present in the rainforest like area??

robot wolves pls
In response to Kozuma3
^ have them shoot lasers from their eyes and have rocket launchers on their backs to please.
have them shoot lasers from their eyes and have rocket launchers on their backs in their mouths to too please.
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