In response to Bravo1
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Game's looking spectacular!
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In response to Bravo1
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Good grief you just blew my rain out of the water. No pun intended. Plus that map... Man, I am loving this project.
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http://i.imgur.com/7Hw7IOE.webm
Webm because massive. I used a similar method for the rocks as the cave rocks from earlier to give them a more natural look. Here's the player moving through the area. |
In response to Akto
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Akto wrote:
Why isn't his wheels kicking up mud? Gosh, Bravo! :P Honestly though, I can probably do kick-up effects for certain stuff. I'll keep that in mind for later =P |
In response to Bravo1
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Make the tank go up inclines lower than a certain degree and crush them!!
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Stuff that produces light (even minimally) is now not affected by the lighting of an area.. NO_CLIENT_COLOR got some love today. |
In response to Bravo1
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Way to spoil star wars for me Jesus Christ buddy.
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In response to Bravo1
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In response to Rushnut
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I lol'd
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In response to Bravo1
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Make the tank able to move through reasonably steep hills, and have the tank crush said hill, flattening it.
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In response to Bravo1
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Bravo1 wrote:
This is amazing *-* |
In response to Bravo1
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What kind of enemies will be present in the rainforest like area??
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In response to Ghost of ET
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Ghost of ET wrote:
What kind of enemies will be present in the rainforest like area?? robot wolves pls |
In response to Kozuma3
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^ have them shoot lasers from their eyes and have rocket launchers on their backs to please.
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Added raindrops hitting the robot and made it so that they don't show up when in cover.