mob
var
attack
maxhp
hp
damage
mob
verb
Attack(mob/trg in oview(1))
set category = "Attack"
var/damage = rand(usr.attack,usr.attack+rand(1,10))
hp = trg.maxhp - usr.damage
usr << "[usr] hits [trg] with [damage] points"
Problem description: It just seems to be correct and all it works, but whenever I try to add some death proc... it never works... can someone tell me what to add on and what to modify if it is needed? and then some explanations.