Fugsnarf wrote:
Show me what you got
I may not have actual programming done :] or art :c.
But i have this
beautiful
In response to Ghost of ET
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Ghost of ET wrote:
Fugsnarf wrote: beautiful |
Spoilers. I'd go into it as to why it's actually believable but that'd reveal too much.
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Star Wars: The Force Awakens was very good too IMO.
Also good thing I watched it yesterday right before you nerds started spoiling parts of it. |
Yes, it is open source right here: https://github.com/PJB3005/GoonLight-Heist Still needs some work before it's ready though. |
In response to PJB3005
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PJB3005 wrote:
Is it bad that I'm more hyped for this than I was for Star Wars? |
In response to Bravo1
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No, I personally think this is amazing. It'll really help me out in the long run. I can finally create better scenes while working on horror games.
The people that spend 0 time on the forums put in that work. |
In response to Bravo1
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Well that depends on how much of a Star Wars fan you are.
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In response to PJB3005
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PJB3005 wrote:
Well that depends on how much of a Star Wars fan you are. I've only gone tip deep into the SS13 source before, but the amount of stubs with redundant calls causing overhead triggers me. I know it gets overrided a bunch but I still see places where things like qdel() get called, despite no override. Doesn't stop it all from being absolutely fantastic though. |
In response to Rushnut
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Well in general somebody should go and make a garbage collector + pooling library to put up here like the systems used in SS13, because they're a really big increase on performance.
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In response to Bravo1
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I'm a huge star wars fan that spent countless hours reading about all the lore that is no longer canon because of disney and their bs, and i didn't give a shite about the new movie >:l. I was more excited about infinity lost than the force awakens.
Also i have 0 idea how i would use that sexy looking library. |
We've been pretty quiet for the most part since we're only working on quest content and polish at the moment. Here's the AI for one of the golem's attacks, though...
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In response to Colesprite
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Looks nice.
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In response to Pixel Realms
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Pixel Realms wrote:
We've been pretty quiet for the most part since we're only working on quest content and polish at the moment. Here's the AI for one of the golem's attacks, though... Well since people are ignoring it. They ain't got much compared to this. Rock guy needs a buff though badly. --edit-- The battle text is too comic like"GUARD", a strange color selection for that. Rock guy flying fist faze definitely could use a buff, else we'd just go for him while he's doing it. Even if he doesn't why display it like this? Makes it look boring. The crown could use some easy work. |
I may not have actual programming done :] or art :c.
But i have this