I promise this will not be an annoying sidekick like Navi.
In response to Bravo1
Option to name it pls.
In response to Ghost of ET
Ghost of ET wrote:
Option to name it pls.

Might as well just name it Assbutt to begin with, then.
hub 64x64

Started a new project loosely based off everyone's favorite Shinigami anime "Bleach". Shown above is the base icon with a lil sprucing up to resemble everyone's favorite Shinigami "Ichigo Kurosaki".

Below is a picture of the interface I'm working on, I'm starting with polishing that because I'm paying for the art slowly but surely. Feel free to give criticism on the base and the interface (interface subject to change as I see fit based on personal opinion and criticism I receive).

Untitled

[Edit 12/18/2015; DarkTemplarX96]

Here's an updated version of the interface under construction. Again criticism is 100% wanted and welcome.

Untitled
In response to DarkTemplarX96
Suggestion: Shrink the icons and title bar down to match the height of the text better.

That much open space on a non-scaling area looks wasteful

Bravo, is that kami-sama?
In response to DarkTemplarX96
heeeeere we go again
In response to Zagros5000
Zagros5000 wrote:
heeeeere we go again

??
In response to Zagros5000
Zagros5000 wrote:
heeeeere we go again

his project might be better than yours Zag lmao better watch out
In response to Southend_boi
awaiting the countless screen shots and expected release dates
In response to Lavenblade
Lavenblade wrote:
Zagros5000 wrote:
heeeeere we go again

??

He's inciting drama. Just ignore him and hopefully someone will come through and delete these comments.
In response to Zagros5000
Zagros5000 wrote:
awaiting the countless screen shots and expected release dates



I lied. It will follow you around. Only for story purposes though.

I also ended up coding in cubic easing for this thing's tile to tile movement (not shown), and since I liked it so much, I applied it to the Watcher enemies.

They now move much slower. I remember someone pointing out that they were too hard to dodge, so this should help against that.

I also have them lean based on which direction they're moving now.

a vehicular metroid... I like it
In response to Bravo1
being able to play as the enemie trying to stop the AI? o:
In response to Bravo1
Bravo1 wrote:
Suggestion: Shrink the icons and title bar down to match the height of the text better.

That much open space on a non-scaling area looks wasteful

Yeah few other people said that too I'll work on it and update it. Thanks for the input man!
In response to Southend_boi
Southend_boi wrote:
Zagros5000 wrote:
awaiting the countless screen shots and expected release dates


Lmfao!
Here's an update on the interface (to make it quite a bit smaller) tell me what you think. It's about the same size as a default window bar.

Untitled
Yut Put wrote:
i remember when i thought custom window bars didnt ruin byond games

I think it's more the issue that the people that tend to show off customized window skins don't have a game to put inside the customized window skin.

It's not the feature's fault, it's the obsession with unnecessary details.

Take it from me, I know.
I was being sincere and nonconfrontational, and I'm pretty sure Yut was being sincere and confrontational. Wasn't referring to you, though, Dark. Just a commentary on what I felt was a somewhat broad comment that I only agree with in part.
Page: 1 2 3 ... 110 111 112 113 114 ... 349 350 351