In response to Lavenblade
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Not true. I use the same way you do for capitalization on code files, just not any others because it's easier when they appear in actual code to use lower case.
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I think I got the bugs worked out in my addition method, and I figured I'd give it a really serious stress test. Here is the profiler when adding 30 pairs of big integers with about 4,800 decimal digits (exactly 4,000 hexadecimal digits).
Profile results (total time) And this is a result of adding two, 24,000 hexadecimal digit (approximately 29,000 decimal digit) numbers. Profile results (total time) So, pretty fast. On a related note, did you know that Dream Maker will crash if you attempt to paste about 100,000 characters into it? I didn't. That's why I stopped at 24,000 hex digits. [Edit] Undercounted the number of digits. |
In response to Popisfizzy
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Popisfizzy wrote:
I think I got the bugs worked out in my addition method, and I figured I'd give it a really serious stress test. Here is the profiler when adding 30 pairs of big integers with about 1,200 decimal digits (exactly 1,000 hexadecimal digits). > Profile results (total time) And this is a result of adding two, 6,000 hexadecimal digit (approximately 7,200 decimal digit) numbers. > Profile results (total time) So, pretty fast. Yeah, I actually remember it crashing for adding too much to any DM file. |
In response to Rushnut
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Rushnut wrote:
Upgraded my ragequit button a bit |
Getting some idea of how a multi-part enemy would work. It'll require a LOT of tracking. This picture here has 11 different parts (Head, two for torso, two for each arm, and two each leg). I think all I really have to do is track what angle the upper arms and legs are at, and how long they are, and from there I can get the offsets that the lower arms and legs should appear at. So I'll ultimately be tracking... one variable for each piece, nine variables for angles of nine pieces that can rotate, and then four variables for the offsets of the upper arms and legs... that sound about right? With that I can make it flail it's arms and legs about and spin it's head around without worrying about stuff disconnecting... I think... x_X |
In response to Bravo1
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omg I've been wanting to try this forever q.q
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I return to working on my own map editor. I think too add some innowations like in RPG maker xp like adding events etc.. but this is only think in my mind.
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Looks a bit jiggly due to BYOND not liking sub-pixel positioning (at least not with pixel_x/y), but it works. Only took me a few minutes to get one limb working. Not too bad. But managing multiple at a time is going to be a nightmare ._. |
In response to Bravo1
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Bravo1 wrote:
Just wait till you have to move hitboxes. |
I can see now how terribly inefficient 2D IK rigging in byond is.. terrible rotation support, worse pixel offset support, its a GC nightmare
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In response to Rushnut
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Rushnut wrote:
Just wait till you have to move hitboxes. I think I'm just going to have one big hitbox for the body, and two smaller ones for the arms like so: Their position can be tracked in the same way the forearm's position is tracked, but relative to the forearm, rather than the upper arm. Should work all right. |
In response to Bravo1
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It's much creepier when you get a body moving somewhat realistically.
From 2 years ago (before transform and animate) |
In response to Kaiochao
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Kaiochao wrote:
It's much creepier when you get a body moving somewhat realistically. Jesus man... What do I have to do to get your assistance in a project? You are my favorite programmer on this site. |
In response to Exentriks Gaming
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Exentriks Gaming wrote:
Jesus man... What do I have to do to get your assistance in a project? You are my favorite programmer on this site. Sacrifice multiple lolis, and pray your game isn't about space. I know from experience, it's the only way. |
In response to Kaiochao
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Kaiochao wrote:
It's much creepier when you get a body moving somewhat realistically. I wonder, with this, did you have the angle of the limbs, relative to the target, sit at an open angle? Like... say X is the target: \ / X And then when you punch, just straighten them out? - - X |
@Yut Put: I started out doing that, but found a need to graduate. I'm a bit OCD when it comes organization and order of things.
Toddab503 said:
Same.