Flowers coming soon to a gif near you! I've gotten building interiors working properly, although most of my time lately has been mapping but I want to jump back into getting dungeons up to speed so I can start getting some actual gameplay going instead of framework stuff. |
This thread is great because it shows how many actively being worked on high quality games there are at any given moment. I believe this number has risen in the last dozen or so BYOND updates, significantly so.
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Flowersssssssss. I'll add variants later. Building interior for a haunted house quest I want to put together. I would love to add basic crafting features like alchemy for potions and simple consumable buffs. We'll see what happens! |
In response to Bravo1
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What are those enemies called?
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Call me crazy, but maybe we should start supporting double-precision for BYOND (JavaScript/HTML5 currently supports it though). I know double-precision is slower due to more accurate calculations (provides a larger limit as well), but CPUs these days should be able to handle it no problem (referring to servers of course).
Heck, I thought about creating a feature request for double precision support (either as a modifier or to replace float, though the latter could break compatibility with older DMB files). |
In response to Bandock
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Bandock wrote:
Call me crazy, but maybe we should start supporting double-precision for BYOND (JavaScript/HTML5 currently supports it though). I know double-precision is slower due to more accurate calculations (provides a larger limit as well), but CPUs these days should be able to handle it no problem (referring to servers of course). My friend have a 2 core 2.0 ghz laptop with 2 gigs of ram. |
In response to Ghost of ET
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Ghost of ET wrote:
What are those enemies called? At the moment: "Watchers" Though, my experiences with them makes me want to call them "annoying little fuckers" |
Few days ago i start working on host menagier for my friend and this is results
If you want check this, you can do it here http://www.byond.com/games/Doniu/DoniuHostPanel |
In response to Bravo1
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Alfs are op.
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In response to Tacurumin
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Add guns and an american flag pls.
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In response to RoxasX-San
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that looks like some intense gameplay/progress
i cant wait to try this out! |
In response to Ghost of ET
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haha, deathmatch soccer !
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In response to Tacurumin
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Tacurumin wrote:
haha, deathmatch soccer ! You could add some fun "mutators". Little mods that you can add to each new game to make it a bit more fun. A few ideas: Low gravity High gravity The ball is a bomb which explodes and respawns in the middle after 2 minutes |
And now subtraction is finally implemented.
/* |
Finally added projectiles and guns :)
It's alot better when you're in-game and you can hear the sounds and atmosphere ;) |
This is kind of the point of BigInt.
1: Make numbers about the 32int limit accurate, which is somewhere around 2 million. At that point all numbers in BYOND start to get muddy.
2: Make the hard-coded limit of 10^34 no longer, well, exist. You can go further, a lot further.