I remember a while back that someone had been compiling BYOND code samples that mirror all the built-in functionality.
For example, there was an Enter() proc that did equivalent density checking the exact same way that BYOND's native proc does.
Does anyone happen to have a link to that project?
ID:1972809
Oct 26 2015, 12:11 pm
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Oct 26 2015, 12:15 pm
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DM compiler written in DM? Illuminati confirmed.
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Polatrite wrote:
For example, there was an Enter() proc that did equivalent density checking the exact same way that BYOND's native proc does. I know soft-coded movement procs were shared in a code snippet, see id:195088 The rest may be scattered around id:1498238 but I'm not sure if anyone ever made a complete version of soft-coded procs. |
i used to have a link to it
Kats wrote: DM compiler written in DM? Illuminati confirmed. rsc extractors and dm compilers can be written in dm or anything else that targets the file system in such a manner... no external library needed unless the file exceeds a certain size |
In response to GatewayRa
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Whiff... there went the joke.
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This is why we have a block button, I guess... Man. I need to use that thing way more often. It's been so quiet without Lugia.
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In response to NullQuery
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NullQuery wrote:
Polatrite wrote: I contributed to that snippet, but since pixel movement the Move() proc doesn't behave in the exact same way anymore. |