mob
var
Tumbleweed=0
mob
proc
Tumbleweed()
if(src.Tumbleweed)
walk_rand(src,1)
spawn(1)
Tumbleweed()
mob
Tumbleweed
name= "Tumbleweed"
icon = 'Turfs.dmi'
icon_state="dustball"
Tumbleweed=1
Please specify some more;
What is it you need help with? Also, like @Kats said, put your code in <dm></dm>, it'll be nicely formatted. |
Sorry. this is the first time I've had to ask for help using this. im not so familiar. I just want the tumbleweed to step around randomly or wander. As to resemble a real tumbleweed.
mob |
In response to Nothing2Gein
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Well a "real tumbleweed" doesn't usually move in random directions, it's usually moving with the wind.
If random movement is what you want, you could do something like this: step(src, pick(NORTH, NORTHEAST, NORTHWEST, SOUTH, SOUTHEAST, SOUTHWEST, EAST, WEST)) Additionally, instead of using spawn() the way you are in Tumbleweed(), you'd be better off doing this: mob This also gets rid of the need of the unnecessary Tumbleweed variable, as there's no reason the proc to move Tumbleweed mobs should be under mobs that aren't tumbleweeds. |
The while loop is redundant, that's what walk is for. It'll move a static direction rather than randomly, like a more normal tumbleweed behavior.
EDIT: Yeah, and Kaiochao's example shows how to to the same thing FKI created but correct. |
Nothing2Gein said:
I just want the tumbleweed to step around randomly or wander. Konlet said: The while loop is redundant, that's what walk is for. It'll move a static direction rather than randomly, like a more normal tumbleweed behavior. He asked for random movement, so that's what I gave him. I also mentioned in my response that tumbleweeds don't just move randomly, so yeah, I don't agree with you or the person who gave you a vote. @Kaiochao: I don't use walk_rand() because in my experience, it's not random at all. I've always noticed the mobs moving in one constant direction after a while and just generally favoring one direction (usually EAST), ending up stuck at the end of the map. |
I wanted random movement because if I make it move in one directions it will just be stuck at the end of the map after a minute. I'm fairly new to coding and I can't even begin to think how to code the tumble weed so it deletes at the end of the map and then respawns. I mean that would be the most realistic tumbleweed IMO but it takes a great deal of time learning to code.
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In response to Nothing2Gein
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Nothing2Gein wrote:
I wanted random movement because if I make it move in one directions it will just be stuck at the end of the map after a minute. I'm fairly new to coding and I can't even begin to think how to code the tumble weed so it deletes at the end of the map and then respawns. I mean that would be the most realistic tumbleweed IMO but it takes a great deal of time learning to code. For starters, you could use get_step() prior (or after-- I'd go with the former though) to a Move() attempt to see if a turf exists where the tumbleweed is going. If not, you can respawn it, reset its location, or whatever it is you want to do. |
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