Attack also allows players to wield stronger weapons which will do more damage.
The overall effect was that it would increase accuracy & damage roughly evenly.
In response to Lavenblade
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In response to Zecronious
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Zecronious wrote:
Attack also allows players to wield stronger weapons which will do more damage. ^ This The overall effect was that it would increase accuracy & damage roughly evenly. ^ This as well. I'm going for a RS feel and plan on keeping the graphics simplistic as I've shown with as little colors and details to a degree, the HUD system I've made allowed me to create that window with more tabs and such with only about 6 lines of code. I can quickly add content or anything I need/want :) I'd just like some help with said content- I'm open for ideas! |
In response to Kozuma3
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Hey Kozuma, if you need help with ideas/content or programming let me know. I'm a big runescape fan and would love to contribute to your project in any way I can. :)
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In response to Zecronious
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Zecronious wrote:
Hey Kozuma, if you need help with ideas/content or programming let me know. I'm a big runescape fan and would love to contribute to your project in any way I can. :) Mostly just need help with the art :) wouldn't mind making this a community project art-wise, programming I can handle no problem ^-^ |
In response to Kozuma3
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Ah sweet as. I'm 10x better at art now than I was but even that's still pretty crappy unfortunately.
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In response to Zecronious
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Zecronious wrote:
Ah sweet as. I'm 10x better at art now than I was but even that's still pretty crappy unfortunately. |
Want some inspiration? This is what Runescape looked like when it was first started. |
In response to Kozuma3
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Kozuma3 wrote:
Zecronious wrote: Lolzers! Well if you needed some art to tide your project over I don't mind doing some but I don't expect it to make it through to the final product either. :) If you wanted to you could just give me a list of what you need drawn up and I'll do some. |
In response to Ter13
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Ter13 wrote:
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In response to Zecronious
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Zecronious wrote:
If you wanted to you could just give me a list of what you need drawn up and I'll do some. Armor Med Helm Full Helm Plate Chainmail Platelegs Plateskirt Round Shield Square Shield Full Shield Icons Stats button Inventory button Magic button Prayer button Settings button other buttons you think would be useful with desc? :3 Weapons Scimitar Spear Longsword Shortsword Dagger Hatchet Battle Axe Mace Twohander/Greatsword Rapier Sabre Maul Staff Wand Halberd Shortbow Longbow Recurve bow crossbow heavy crossbow javelin whip blowpipe |
In response to Ter13
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Ter13 wrote:
10,000% improvement. Good job. Thanks for trying to motivate me, I'm trying! :) |
In response to Kozuma3
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Looks like fun. I'll pick away at it for a while.
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In response to Zecronious
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Zecronious wrote:
Looks like fun. I'll pick away at it for a while. Thank you for trying at least :) |
In response to Kozuma3
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Emphasis on try -.- No probs. Content voids can destroy a project quickly and I really like this idea so I don't want to see that happen.
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Here's what I have atm
http://files.byondhome.com/Kozuma3/mob.dmi I do not give permission to use these sprites outside of this project. |
For anyone interested here's where we ended up at the end of tonight. Simple but functional was the goal.
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In Runescape, I'm almost certain Attack was basically accuracy for melee.