![]() Sep 14 2015, 9:48 pm
|
|
I don't know if it's just me, but avatars made in traditional BYOND games are really small. I feel like either the avatars need to be made larger or the game needs to be scaled down in resolution (maybe a 2x scale to compensate).
|
Avidanimefan wrote:
...would it be practical/possible to create frame by frame Dmi files? That was the entire point of making this. I took Kats' library, which creates real time particles, and modified it to create .dmi files instead. |
Cool!
Anyways, Feed's hub has been updated with the latest download that includes a couple of behind-the-scenes improvements, fixed an issue that prevented scores from submitting, and a revamp to the clunky old teleporters. Now, we have warp pads! Warp pads are automatically activated at wave 4 and when stepped on will teleport the player to any other random warp pad on the map. However, after using a warp pad it will have a one minute cooldown before it can be used again. It should be noted that the new system can handle any number of warps as opposed to the old limit of two per map. |
Edit Nero wrote:
Taking break from main project to do a fun mini-game! Bruh don't use that please t-t |
Not working on it (anymore) But isometric engine turn based combat engine made from "scratch" by yours truly.
For various reasons the project died-but I may still use the engine for something else or release it for others to fine tune.*Not the art-just the code.* (If I ever get around to it.) Character creation: ![]() Some Dialog: ![]() Death By Shrooms: ![]() |