Sep 10 2015, 11:16 pm
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I copied Dragon Ball Xenoverse logo lol.
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You separated the word "verse".
So instead of Dragonverse, you're using Dragon Verse, implying that you're using the definition of Verse. Xenoverse is one word, implying a uniVERSE of some sort. |
In response to Ganite
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That's hot.
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In response to Ishuri
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Thank you :)
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Much less confusing, but still got the problem that Verse shouldn't be capitalized. Dragonverse is one word.
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In response to Doohl
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Doohl wrote:
I think you could work on the lightning effect (at least I assume that's lightning hahah) to make it more dramatic and, honestly, more obvious that it's lightning but that really looks cool either way. I love this show. Buy more seasons Adult Swim! Best Show EVA! |
That would be great if it actually functions as you mention. I've seen several attempts at something like this and it usually ends up being not what's advertised.
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Unity has something similiar with it's new support for 2-d game development.
I haven't really played with it yet,but I've read up on it. seems promising! |
In response to Kaiochao
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That's pretty cool, but wouldn't vector collisions be a little better for that specific example? I'm not sure what the speed comparisons between the two are.
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In response to Kats
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Can you explain what "vector collision" is?
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In response to Kaiochao
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I'm sorry. Vector was the wrong word, what I meant was Vertex Collision. Testing along the angles of each vertex for the polygon rather than using relative axis.
That's the best example I've made on it. |
Deviant Coder wrote:
Almost finish with an alpha version of Deviant Animator. If you don't know what that is, just check my old post a page or two for the main idea of it. Just a quick refresh, it serves to be a quicker and much more efficient way of making icons/sprites of multiple states and multiple animations, allowing much more great animation in games to be made without the icon hassle following it. For instance, you have an icon that have 50 states for different types of kicks, punches, mounts, and even dances. But now you want to make a shirt icon for it, you now have to make 50 states for that shirt icon. The Deviant Animator will cut that time by a lot. This would be amazing as it would really help me refine my animations in Pondera (specifically, the diagonal movements and attacks). Currently, I made the place-holder diagonal animations by simply moving one pixel line up so that the character appears slanted. It isn't the prettiest on some of the characters, a bit slopped and flat looking, but I need to spend more time on fixing functions and adding content than working on making the animations look pretty (that comes last!). A program like this would be really beneficial and make developing that much easier for everyone! |
In response to Toddab503
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Toddab503 wrote:
I'll just leave this quick update here. Carry on being awesome, everyone. Looks great! :) Keep up the good work! |