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![]() Sep 7 2015, 9:19 pm
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That looks really nice. I know there used to be some tile-based soccer games, though, and it reminds me of the ball physics I added to Hazordhu years ago. Players created a game with the ball, called Derball, that basically involved getting it to the other side.
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Ghost of ET wrote:
@cole In Dragon Ball, it was impossible to fly to some places unless you had permission. For example, Korin's tower. In DBTC (by SuperSaiyanGokuX), there were instances where you were able to fly but the winds were too strong so you'd get hit and bounced back or something. It's pretty easy to limit what you can and cannot do in a game in regards to flying and access to things. As a developer, it's up to you to decide/think of how these things should be limited, if they should be at all. |
That isn't the full screen resolution its a little bit bigger. But yea the HUD is kind of big butt thats all I got to work with at the moment lol. Thanks btw :)
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I think atom.transform uses linear interpolation which will make them look blurry, but it may have changed, idk.
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So many different perspectives in one image. Hopefully you're able to tone it down to one later on.
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