Sep 7 2015, 3:44 pm
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It's a bug, pretty sure there's already a report on it
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Correct me if i'm wrong, i just remember a post saying that if you're icon is bigger than your bounds, the map renders what your bounds is not how big your icon is, so like if you have an object thats like 32x32 but a tree thats like 64x64 once you get out of range of the object its self not the icon then it stops rendering the object.
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In response to Marekssj3
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Marekssj3 wrote:
I'm not sure if anyone said it yet but, rondo of swords? and is it dbg:log? It looks interesting tho.The chat thing seems cool. |
Let's not stray from the topic. This is a topic strictly about showing off your progress. Now shut up and
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In response to Ter13
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Ter13 wrote:
Im guessing if you move your cursor over the card it will show the card to the side with the description of what the cards does and some card rulings with it :D? |
In response to Ter13
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The journey of making turfs shall begin QQ. God help us all. |
Card shuffle animation is done. I'm probably gonna make a couple variants of it eventually, but this'll do for now. Im guessing if you move your cursor over the card it will show the card to the side with the description of what the cards does and some card rulings with it :D? There's going to be an on-screen tooltip that pops up when you hold ctrl+hover over a card, when you hover over a card for 6+ seconds, etc. The tooltip is going to show an enlarged graphic for the image (scaled up 3x), a larger move rule graphic, the card's name, more detailed information about the card's rules, and the artist's name who drew the card art. The tooltip is on my list for after I've got the control scheme fully working. |
In response to Ter13
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Can't wait :D!
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In response to Ter13
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I LIKE WHAT YOU GOT. GOOD JOB.
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In response to Doohl
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Thanks i do try so very hard <3.
Oh wait you're talking to ter. |
Hyper Combat(This is different from last teleport combat I showed)
Small fly around of HFIL(Hell) |
In response to Ganite
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Flying lowers the feeling of exploration and the sense of discovery :3
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In response to Ghost of ET
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It will drain stamina and at 0 will make you land.
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In response to Ganite
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Doesnt change the fact :].
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In response to Ghost of ET
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Ghost of ET wrote:
Flying lowers the feeling of exploration and the sense of discovery :3 Flying can actually increase the feeling of exploration if its done well, like not allowing the player to reach certain areas in the beginning of the game until they get the ability to fly. |
In response to Ghost of ET
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Ghost of ET wrote:
Grids look pretty neat. I don't prefer the white filling though. I've always enjoyed white on black instead of the opposite. |
In response to Mr_Goober
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Oh uhh this is awkward. That's not actually a grid well it is but not really sort of that's just me planning out how i plan to create my platform for the first boss in my game :P. It's a white grid now but come a couple of months later it will be a platform that moves up and down on a track!
----- @cole Until you realize once you learn the ability to fly people will just fly everywhere with little to no restrictions aside from landing resting a bit then continue flying going over every tree nook and cranny to get to their destination |