![]() Sep 1 2015, 7:41 pm
In response to Toddab503
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Add some variance to that projectile accuracy, broham.
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Variance? What do you mean exactly kind sir? It currently shifts a pixel or two per move, and I think in the gif I had accuracy set at 25%.
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Well, I haven't gotten into all the pretty little animations and effects as I mentioned before, but if you mean the characters body shifting from recoil that might be interesting.
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Shameless promotion: http://www.byond.com/forum/?post=1864794
Check out that thread for how I do floating pixel movement. It makes omnidirectional movement much cleaner. Like so: http://i.imgur.com/gLZdQUj.gif |
Variance meaning make it so your projectiles don't go in straight lines at 40 degrees. Randomize it so some will for straight, etc.
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Your stuff is looking nicer and nicer everyday I honestly see this being played on steam or as a browser game in a site like Miniclip. My only concern would be that I'm not sure how well this would run as a multiplayer. Local would be great but over the net have you tested it for performance? |
I've heard this question more than any other so far, haha!
Skirmish is being designed specifically with multiplayer in mind and actually runs substantially better online than it does offline thanks to some load being done clientside. Local play is still supported, though. (: |
Hm, yeah I'm noticing that would be better. I was thinking it was just the accuracy setting, but it definitely needs work. Good catch!
Also, I can't help agreeing with the others. You're definitely getting into good Steam and/or browser/app gaming territory. Hopefully I will too with time, but you're running right into it man! |
Alienx26 wrote:
your working on a game? http://www.byond.com/ forum/?post=1911651&page=23#comment16570019 |
Ganite wrote:
I'm not sure if you have this planned but some sort of screen fade when you die would look nicer than just appearing at the dead area. Also, temporarily preventing users from moving/fighting when the screen fades helps prevent people from appearing and still moving. |
Great idea but please rewrite that last part about the moving fighting couldn't understand lol.
@Kumorii it is pixel movement T_T |