In response to Ishuri
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The legs seem a bit disproportionate to the base.
Is that on purpose? Other than that nice, you guys make me want to go back and touch up my own day time / shadow system. I just threw mine together last year but everyone elses is looking way slick. |
Moon Fang Piercer of Heaven (getsuga tenshou), a game based on the manga Bleach.
Karakura Town (open in a new tab to view at full resolution) (sorry for posting it again used delete key instead of edit... should probably start reading instead of clicking) |
In response to Alienx26
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Alienx26 wrote:
They must've updated their software then. |
In response to Oral123
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Oral123 wrote:
Moon Fang Piercer of Heaven (getsuga tenshou), a game based on the manga Bleach. Man i miss doing pixel art :( been doin nothing but reading art& animation tutorials I'm still the best doe |
In response to Southv2
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I'm sure you are, Kai.
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Damn straight don't forget the talent and skill these hands have been given tis no limits in art kai is a master artsmen
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In response to Southv2
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Show us an update on your Naruto project.
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In response to Oral123
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Oral123 wrote:
Show us an update on your Naruto project. he cant he has no pc cause he a broke b*tch EDIT: But yea your game looks nice Oral really nice graphics. |
In response to Ganite
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Ganite wrote:
Oral123 wrote: My feelings are hurt u would use that type of language with ur daddy as I watch u grow into a man endless amounts of disappointment and shame falls upon our good name... But true I am broke and can't afford a new pc for over here yet so I can't show anything until I go back home and get some stuff done. |
In response to Ganite
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Ganite wrote:
Oral123 wrote: Holy Biased moderation batman. |
In response to Avidanimefan
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Avidanimefan wrote:
Holy Biased moderation batman. ¯\(°_o)/¯ |
In response to Jordan11
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woah
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Game Entry (Inochi no Ki)
I worked on this a while back for a contest. I don't expect to win anything but it was fun playing around with a bump combat and wave/vs you system,rogue-like mash-up of an adventure game. |
Adding in our game's Passives / Traits menu:
They're bonuses to specific elements that introduce an additional layer of variety and complexity to player builds. As you progress down the 'tech tree', so to speak, you unlock more exciting and game-changing traits that can both define and assist your style of play. |
In response to Doohl
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Looking nice. Is that accomplished with WEBCLIENT related code or are you using customized screen objects?
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In response to Doohl
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looking good
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In response to Doohl
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Doohl wrote:
Adding in our game's Passives / Traits menu: Looks good, although that orange writing is really hard to see on that background. |
Envy. It looks awsome! When shadow is startet give them lower alpha. This all shadows are generate automatic?
Sorry for poor english:(