Jun 9 2015, 10:42 pm
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That's what I did to a skyrim mod. I hated that mining was kinda pointless so without much knowledge I changed the counter of counter++ to counter+=0 so the counter would never end and you could mine forever Mwhahahaha
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In response to Ter13
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Ter13 wrote:
I ran into a weird habit: I'm guessing that + sign was originally a / sign, and the operator was changed to prevent the implosion of our galaxy. So basically, whoever wrote this line of code saved the world. Show some appreciation. |
In response to EmpirezTeam
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Interesting theory there, yo. Why not delete the line, tho?
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In response to NNAAAAHH
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Or gray it out.
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Back from the dead!
A recent post on Developer Help and it's replies struck me as a perfect example of a lot of the issues in rips here. mob I'm going to clean this up, 'globalize' the copy/pasted code, and rid the code of the horrible abuse of goto instead of a proper loop. mob That's what I came up with, without changing the structure too much or spending more than five minutes on it. I didn't compile, but you get the jest(I hope). By all means, if anyone here has anything wrong with the way I've redone that bit of code, reply. I welcome people who can correct my mistakes(so I can correct them myself in the future). |
D can be negative or a decimal value. That's probably bad. Never trust players to input stuff correctly. Assume your player is a cat walking across the keyboard.
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In response to Ter13
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I have made the alterations, I didn't think of the decimal and forgot to add in a preventative to the negative values. Any other questions/comments/concerns/advice?
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In response to NNAAAAHH
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The stats could derive from a common stat datum.
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imo
if(!D) break would be if(!D || D<0) break |
In response to Mar big
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Mar big wrote:
The stats could derive from a common stat datum. Seems like overkill to me. Though I do overkill set up functions for working with stats: #define OP_SET 0 |
In response to Kats
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Kats wrote:
You're never going to delete it, no matter how much you try.. it always comes back.. always. |
In response to Kozuma3
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I saw no reason why it shouldn't accept negative values and just convert it into an acceptable answer. Just a matter of taste, I guess.
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In response to Kats
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In case you've missed every post I've made regarding this topic; it's not for you. I understand that we shouldn't support the development of rips, but as it stands now, that's only increasing the poor quality of these games, that flood the community. I would rather suck it up and try to improve the overall quality of these games by actually lending advice on the subject matter. If no one is actively telling these kids what's wrong with what they're learning, they'll keep learning to use that. Eventually, you'll get Zasif. Someone who seemingly has no idea what he's doing inside a source.
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In response to NNAAAAHH
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NNAAAAHH wrote:
In case you've missed every post I've made regarding this topic; it's not for you. I understand that we shouldn't support the development of rips, but as it stands now, that's only increasing the poor quality of these games, that flood the community. I would rather suck it up and try to improve the overall quality of these games by actually lending advice on the subject matter. If no one is actively telling these kids what's wrong with what they're learning, they'll keep learning to use that. Eventually, you'll get Zasif. Someone who seemingly has no idea what he's doing inside a source. Have to agree there, however it's funny how changing around a few icons and copy/pasting a few things can land you to 50+ players o-o |
In response to NNAAAAHH
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I was just being facetious, NNAAAAHH. :) It was intended to be a more sarcastic "solution" to rips rather than a legitimate response. What you're doing here is better, at least. It's by no means the perfect solution, but anything to get people thinking about actual game development rather than a re-skin/remap.
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In response to Kats
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I didn't think you were being too serious, which is why I said "in case", just wanted to ensure the reason behind the topic was clear. I thought the topic might be controversial, since majority of the forum users just bash rips 24/7/365, instead of trying to change or improve things. We all know how bad these sources are and how bad it is for the people making these clones to not know what they're doing and simply learning off of these ripped sources.
@Kozuma I find it 10* more hilarious that 45/50 of those players will swear it's the best game on BYOND and, no matter what, will try to bash you and anything you do if you tell them the truth about the game. All you need is a teenager "staff", all moody and whatnot, "OP" everything, that one tournament library(which I don't even think has a hub any more), several ripped codes to copy other rips, and some sort , of paypal donation/subscription shiz with bonuses to "keep development going and the "24/7 lagless" shell server up". Bam, most popular anime game available. |
In response to NNAAAAHH
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NNAAAAHH wrote:
@Kozuma ... ima do et |
In response to Kozuma3
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Kozuma3 wrote:
... ima do et no you're not |
In response to EmpirezTeam
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EmpirezTeam wrote:
Kozuma3 wrote: Because I am.. Mwahahaha. |