Just something I've been messing with. It needs lots of work still, but it's pretty entertaining anyway.
ID:1842825
Apr 29 2015, 9:11 pm
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Apr 30 2015, 7:44 am
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Sweet! I'm a sucker for pixelly stuff.
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:o drawing pixels onto 2d planes then sorta piling them all up by order of planes to form a 3d representaion is it?
Very cool. What made you do this by the way? is it just an interesting stand alone demo/utility type thing, or is it something more? |
I was playing around with an isometric game and wanted to make some graphics for it. I like the look of blocky graphics like this, and figured I'd make something up to create some.
No saving yet, and I've got a method for resizing the graphics to three preset sizes setup, but not actually put into the project. The biggest pain in the ass so far was creating the proc for generating filled ellipses. I'd also like to set up an 'onion skin', letting you see what is on the plane below as you're drawing. And the ability to draw columns or fill vertical planes. |
Still working on it. I need to work on the layer setup. At the moment, switching between layers is inefficient as hell. I also want to put in rotation, so you can look at and save it from four directions. Not all that necessary for scenery pieces, but would be nice for mobs. I might play with setting up animations if it doesn't look too ridiculous to do. |
Still messing around with it. It's a little more efficient now, though not much. A few more tools and a little duck.
And a bigger duck. Added a few more tools and the ability to display the image in two different sizes. Probably work on the onion skin effect next. |
Something like this would be beneficial to isometric games that want to create a model and then export it into an icon, or save it as a chunk and then import it onto a map.
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That's kind of the idea. Planning on being able to export them to .dmi/.png files, and I've been looking into exporting them as wavefront .obj files as well.
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...Really nice. All i'm gonna say, i just find it pretty cool, and yeah even more so if you move this onto a great utility and whatever else :D.
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Shuffled things around a bit to create a little more room. The largest size I could set up that didn't choke my laptop to death was 22x22x32, which isn't too bad really. If I wan't to go beyond that, I'm guessing I'll need to set the display up in a canvas element, or figure a way to cut back on the number of objects. While I did come up with one method, it involved icons with a pretty large number of states, which introduces it's own problems.
You can also now edit, save, and load custom palettes. The Measles Tree... |
I've been working on the program off and on about a week. The tree took a couple of minutes. ;)
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Have an awful chicken...
I added in rotation. I really need to work on the onion skin since that would make things a LOT easier to draw. Well, and saving, since that gives drawing a point. I've got some bugs in the canvas displays. Sometimes drawn pixels don't appear correctly until I switch layers. I'll have to track that down tomorrow. |
Well, I could tint the icon used easily,so at least it wouldn't be black. Beyond that, I suppose I could set up an optional advanced palette that let's you set a midtone and shadow for each color. That would involve a lot more icon manipulation than I'm doing now though. I'll see what I can come up with.
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I started working on the onion skin. In the gif, you can see the semi-transparent round spots on the drawing canvas when there is a painted pixel in the canvas beneath it. Was a bit more of a pain in the ass than I thought it would be, and its still kind of buggy, but the wizard likes it ;)
After I unbuggify the canvases / onion skin stuff, I'm going to work on the advanced palette. Or saving... We'll see. |
In response to Flick
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I FARKING LOVE THIS OMG |