Descriptive Problem Summary:
runtime error: BYOND Error: bad obj
proc name: InitAllItems (/proc/InitAllItems)
source file: RequestBoard.dm,11
usr: null
src: null
call stack:
InitAllItems(/list (/list), /obj/Item (/obj/Item))
InitMisc()
: New()

Numbered Steps to Reproduce Problem:
n/a
Code Snippet (if applicable) to Reproduce Problem:
proc
InitAllItems(var/list/exclusion,var/tt=/obj/Item)//a proc that allows you to add all of the game's atom types here. You can specify which to exclude.
var/list/nL=typesof(tt)//change this line here to whatever it is in your game for item types
if(!isnull(exclusion))
nL-=exclusion
for(var/i in nL)
var/atom/movable/m=new i
all_reqs+=m.name//add to list
all_reqs[m.name]=m.type//add type to the list for purposes of the req board.
del m


Expected Results:

Actual Results:

Does the problem occur:
Every time? Or how often?
yep
In other games?
idk
In other user accounts?
idk
On other computers?
yep.

When does the problem NOT occur?
didn't occur until I updated to the latest 507 version a few minutes ago.

Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.) See above ^^

Workarounds:
idk
In response to Avidanimefan
This is almost certainly a duplicate of id:1825978, so please retest once that's out later.

Also, please be sure to include the full version number (major and minor) when posting to Beta Bugs.
In response to Avidanimefan
507.1280 Beta version.
In response to Avidanimefan
Also where can I find links to past versions? all I have is 507.1278 on my computer.
In response to Avidanimefan
In response to LordAndrew
thanks!
In response to Avidanimefan
Please let me know if 507.1281 resolves the issue.
In response to Avidanimefan
Yes that seems to have fixed the issue!
Ah, right. Just it moved with no message or anything, so I didn't know what happened.
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