turf
floor
icon = 'floor.dmi'
start
icon = 'start.dmi'
wall
icon = 'wall.dmi'
density = 1
mob
icon = 'player.dmi'
Login()
loc = locate(/turf/start)
..()
Problem description: Empty 'start.dmi' ends up being a black tile in the map.
In old versions of BYOND I would just make an 'empty' icon for it and put it on the map, and it would work perfectly. Now, it deletes/changes the tile, in this case the floor.dmi, to a completely black one and puts the player correctly where it should be.
I'm using the DM Guide.
Keep ctrl pressed and then place the turf on your map.
~Ndangerman