I made a 2nd poll because the first one didn't get enough recognition due to my game not being listed.
The first choice:
Casual Standard RPG-elements added like classes restricting the skills you're able to learn. Such as Clerics being the only ones able to heal and Warriors the only ones able to have a tank/bruiser type skill.
The 2nd choice, I don't really feel like I explained it all too much, so here's a brief description of what I mean by it:
You can purchase many skills of different kinds, except skills like heal would require the stat points to be allocated into int for it to have a more significant appliance, but that doesn't stop you from getting the skill. So in theory you'd be able to get 3 different mage type skills and 6 other warrior moves, such as having the ability to freeze your enemy and then bashing it down with some warrior skills.