Bleach Eternity

by Falacy
Bleach Eternity
MMORPG Styled Game, Loosely Based on Bleach.
Next up is Zaraki, finaly some easy but effective skills.

Shikai lvl skills

Super Human(p) - The strength of 10 men? Ha, thats nothing. (lvls boost melee dmg by 8% for final of 40% boost to melee dmg)

Spirit of Steel(p) - The spirit is harder to cut than skin, or yours is anyway. (lvls boost melee def. by 6% for final of 30% boost to melee def.)

Bankai lvl skills

Unholy Strength(p) - This strength should belong to the gods. (lvls boost melee dmg by 16% for final of 80% boost to melee dmg)

Spirit Armor(p) - Stronger than any know substance?! (lvls boost melee def. by 10% for final of 50% boost to melee def.)

(All effects take place before other skills/traits. (p) = pasive.)

Short, Sweet and very effective.
In response to Mianata
Ok, for my next post im going to add Ikkaku's zan. to my zan. list xD.

Shikai-

Extend - Your weapon extends to strike your enemies down before they reach you. (lvls add 10% to dmg and odd lvls add 1 to atk range for final of 150% dmg and +3 to atk range)

Strength of Will - Your determination drives you ever forward. (lvls add boost to melee dmg by 3% for final of 15% boost to melee dmg)

Bankai-

Warriors Spirit - As a warrior you dont know how to back down, you dont know defeat, and you dont know how to hold back. (lvls add boost to melee dmg by 10% for final of 50% boost to melee dmg)

Finaly Awake - Your lazzy Zanpaktou is finaly awake, now use it. (base last for 5 sec, lvls add 5% boost to melee dmg and 5 sec for final of 25% boost to melee dmg for 30 sec)

Now that that is done im going to add another idea and kill two birds with one post.

If/When we get more zan.s i think we will need more options for shikai looks. What i mean by this is adding the option to have dif. zan.s other than just swords for shikai, like stingers (soifon). This is to add more individuality in peoples shikai's. Also i think it would be nice for outfits such as bankai and final form to be colorable for subs like the normal outfits, again for individuality.
In response to Mianata
Mianata wrote:
Ok finaly i have started working on some REAL zan. skills, my friend and me were talking about it and we have come to the conclusion that it is time to introduce the chance for insta death xD, so for that we finaly get to work on soifon's zan.

Shikai

Sting - Hitting your enemy in the same place twice will cause instant death.(*first of its not actualy 2 hit kill* Base, butterflys last 30 sec 25% dmg of normal atk, lvls add 2% chance insta death after first strike and 12 sec and 5% increase in dmg delt for final of 50% dmg with 90 sec butterfly time and 10% chance insta death untill butterfly time runs out.)(basicaly once you get the first hit you have 90 sec (when mastered) to keep hitting them with sting to cause instant death, to keep this from being too o.p.ed it only does 50% dmg at max, this skill is NOT affected by double strike, im not shur if i should have it negate gasp/pride so i will leave that up for debate)

Artfull Dodger - You are not just fast but unmercifuly fast.(Lvls add 2% chance to dodge and every even lvl adds +1 to movement speed for final of +10% chance to dodge and +2 running speed)

Bankai

Faster than Fast - Your flash step ability is far superior to all others.(lvls add 6 sec of single click flash step for final of 30 sec of single click flash step)(must have flash step)

Launch - Fires a masive missle.(Base 100% rei drain 150% str dmg, lvls remove 15% rei drain and add 30% dmg for final of 300% dmg costing 25% rei)(fires a 1X3 missle that has a 3X3 square explosion)

Well now all we can do is wait/hope for some icons/updates.

Remember to play, have fun, read the post and post your ideas.

Alright.... I think 125% damage would work better. Damage shouldn't be reduced just for a small chance of instant death. In fact, i think it should add extra damage.
In response to LuBu321
now think about that, if i do 125% dmg how many times do you think im going to kill the mob with outright dmg before i hit the insta death? i just picked 50% cause it was easy, maybe base of 50% and ad 5% per lvl for 75%, just an idea anyway but i wanted less dmg so you get to see the insta death more than just reg. kills. but i do see your point, i just like watching shit die randomly xD.
In response to Mianata
well for once my idea didnt come to me in the middle of the night, and yes its another custom zan (dont know why but i like making them).

Shikai skills

Screach - Your zanpaktou can scream?!(Base area of 2 tiles away from caster in all directions doing mystic dmg at 75% per sec. draining 40 rei per sec., lvls increase dmg by 10% and decrease drain by 5, odd lvls increase area by 1 and final lvl adds 10% chance of stun per sec tile for final of 125% mystic dmg per sec. at 15 rei per sec over 5 tile area surrounding caster with 10% chance of stunn per sec.)

Cry - Looks like it crys too. (Base hits area of 3X2 in direction caster is facing for 150% mystic dmg, lvls add 10% mystic dmg for final of 200% mystic dmg, has increased cool down.)

Bankai skills

Amplified Screashing - Its scream somehow managed to get louder.(Base area of 3 tiles away from caster in all directions doing mystic dmg at 100% per sec. draining 55 rei per sec., lvls increase dmg by 15% and decrease drain by 5, odd lvls increase area by 1 and final lvl adds 10% chance of stun per sec tile for final of 175% mystic dmg per sec. at 30 rei per sec over 6 tile area surrounding caster with 10% chance of stunn per sec.)

Sceaching Vortex - Tornado of screaming. (base area of 1 tile surrounding caster dmg is 50% mystic dmg lasting 5 sec., lvls add 10% dmg and 1 sec to duration and 5% decrease in accuracy to affected mob for final of 100% mystic dmg over 10 sec. decreasing affected mob's accuracy by 25%, increased cool down.)(cool down starts after duration, caster is in center of tornado even when moving, if skill is used again before running out its disabled and cool down starts.)
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