Bleach Eternity

by Falacy
Bleach Eternity
MMORPG Styled Game, Loosely Based on Bleach.
ID:288068
 
Just to clarify something first, i know fal has said many many times that he will not update B.E. but i am not one to lose hope and this game is the only reason i even have byond on my computer. So im going to post some ideas and you all can post responses and ideas if you like. (i even went as far as to pay for sub for fal for this game)

------------------------------------------------------------

Hitsugaya Bankai -
1. Frozen Sword - increased chance of freezing target.
2. Ice dragon - can be turned and controlled for X amount of time. (circles caster 1 square away when not being controlled, max of 2 dragons at time, second dragon follows first, dragon only 3 squares long)
3. Ice prison - same area as area freeze for shikai + 1 square perimeter, ice spikes also stab all frozen squares dmging all effected mobs + dmging them for X amount + mgc + kido.(the lvling is set same as area freeze for shikai with +1 perimiter for freezing, spikes to 50dmg at lvl 1 +15 more per lvl, lasts for length of freeze)

Renji Bankai -
1. Crushing Strength - boosts dmg and str. (adds 5% dmg and 5 str per lvl, adds an additional 5% and 10 str when mastered, total of +30% dmg and 35 str)
2. Bankai Speed - increases Bankai’s movement speed when using snake. (makes the Bankai’s snake faster for chasing targets)
3. Bankai Protection - when caster takes dmg snake returns and surrounds caster in protective circle at certain success rate, pushes other players or mobs away from caster causing some dmg. (old links of snake disappear, dmg and chance increase per lvl, 25% dmg per lvl, final lvl does not add dmg)

Byakuya Bankai -
1. Greater Petal Shield - adds chance to passively block attacks from all directions (same effect as shikai shield applied to all directions at 12% per lvl for 60% chance at mastery)
2. Greater Petal Stream - petal stream now can be curved and dmg is also greater (caster can click on stream and click a parallel square to make stream bend in that direction, 2 bends per lvl also 25% more dmg per lvl, mastery has 125% dmg and 10 bends)
3. Petal Storm - petals surround the caster in a wide area and dmg all mobs in storm area, time storm last depends on lvl. (same area effect as ice prison, adds 5% dmg per lvl and time storm lasts, caster is immobile during storm)

This is only to make the Bankai’s comparable to Ichigo’s Bankai, and only the start of my ideas.

If you think these Bankai’s are to far ahead of Ichigo’s then add this in.

Ichigo Bankai -
1. Speed Combat - Sacrifices dmg for speed. (creates a clone when using melee combat that adds dmg, only works with lvl 1 on both other passive skills, not a passive skill so must be activated, starts of at 50% dmg and adds 5% dmg per lvl for 75% dmg at mastery, clone mimics melee skills, this includes guard and skills similar to power strike, clone stands to left or right of character, does not copy getsuga, overall basic melee dmg is 150% when mastered)

That’s all for now, remember to keep faith/hope and feel free to post ideas that is after all part of the point of forums.
Fucking Awesome.
Now if only Fal would update >_>
In response to Damie904
lol , Thats awesome but Falacy wont be putting it into the game , I guess.
Ok with the help of Ichigo, the real in game ichigo not a noob imposter, we have the next set of ideas.

First and formost is that these ideas are for lvl 100+.

First is that at lvl 100 we get a lvl 2 skill grid. most of the skills will be doubles of the lvl 1 skill grid, boosting there overal power. Other skills will be some that deal with the other ideas. The most importaint is the new telipotation skills, these will be explained further in the next set of ideas.

After lvl 100 you are able to leave the lower plain (the current set of maps) in favor of the higher plains. These 'plains' will resemble hm and ss. this will be after hollows have been added but hollows will be able to use all the spawn points and have access to all the npc's in hm. The soul reapers will have the same for ss. Now hollows will have no spawn point access and no access to other npc's. This will be the same for reapers when they are in hm. Other races will have access to some of the spawn points and some of the npc's (mostly quests). These maps will be for lvls 100-200. At lvl 100 you will gain access to skills that will tellaport you to these maps.

After lvl 200 you will gain the ability to move to the next set of maps. So far we think Las Noches will work best for this.

Again if anyone has anymore ideas post them here and hold hope for all.
In response to Mianata
hey the original Ichigo here adding on to mine and mianata's ideas. anyway once shinigami get to ss they get to choose which squad they want to be in and not all of ss are hollows. there is a large chunk of it where there are npc's so u can become a captain and challenge a captain for his title spot ( and a npc captain commander for the captain test)which there would also be a large spot to just hang out. and captains should be lvl 190 and for hollows once they get to lvl 120 they can go to los noches and talk to someone to become an arrancar and espada would be around lvl 180 once they get to lvl 180 they get to choose which espada to go under. ( either 10-1) once u become captain then u get the captain commander suits and have control over your squad. in which u can also pick your luitenant no matter the lvl. but instead of hollows u have to kill in ss u should kill npc shinigami for exp it seems more realistic.
In response to Jiryai
Ok this is another idea i had but i forgot about it and its realy random and only the base is actualy related to bleach but its basicaly a custiom Zanpaktou.

This Zanpaktou is masivly speed based. I am going to list the skills starting with there name then type (aka pasive or trigger) then description and change per lvl.

~~~~~Shikai Skills~~~~~

For Speed - pasive - this skill sacrifices dmg to increase melee atk speed and lessen delay between combos.
lvl 1 90% dmg and 10% faster atking.
lvl 2 85% dmg 15% faster atking and 10% off delay between combos.
lvl 3 80% dmg and 15% faster atking.
lvl 4 75% dmg and 20% faster atking and 10% more off delay between combos.
lvl 5 (mastery lvl) 70% dmg 25% faster atking.

Air Cutting - Trigger - this attack is so fast it is instintanious, hits one target X distance away in direction player is facing, only covers 1 square and hits closest target, does not penitrate walls. Dmg is 2*str.
lvl 1 25% dmg and hits targets up to 3 squares away.
lvl 2 50% dmg and hits targets up to 4 squares away.
lvl 3 75% dmg and hits targets up to 5 squares away.
lvl 4 100% dmg and hits targets up to 6 squares away.
lvl 5 (mastery lvl) 125% dmg and hits targets any # of squares away as long as on screen.

~~~~~Bankai Skills~~~~~

Shikai Mimicry - activates with Bankai - shikai skills are usable in bankai.

Unlimited Combo - activates with Bankai - unlimited combo, same as Ichigo Bankai.

Running Speed+ - activates with Bankai - running speed is faster, even a little faster than Ichigo Bankai.

Master of Speed - pasive - as a master of speed you dont have to wait so long for your skills, takes 1 second off delay of all skills.
lvl 1 (mastery lvl) takes 1 second of all skills delay.

Slicing and Dicing - Trigger - This attack is an incredibly fast combo where several hits are preformed at once at the cost of dmg. Only affects square player is facing.
lvl 1 2 hits at 90% normal dmg
lvl 2 3 hits at 80% normal dmg
lvl 3 4 hits at 70% normal dmg
lvl 4 5 hits at 60% normal dmg
lvl 5 (mastery lvl) 6 hits at 50% normal dmg

Cutting Through - Trigger - This attack hits a single target several times and places the attacker behind the target stunning the target at a set rate. Skill does not work if space behind target is filled, stun is not chance per hit but overall.
lvl 1 hits target 1 with 10% chance to stun target.
lvl 2 hits target 1 with 20% chance to stun target.
lvl 3 hits target 2 with 30% chance to stun target.
lvl 4 hits target 2 with 40% chance to stun target.
lvl 5 (mastery lvl) hits target 3 with 50% chance to stun target.

Remember to keep posting.
In response to Aakash14
Looking into what Lulu said with the speed shikai/bankai... you need to rebalance those formulas... for example the rapid strike one... at level 6 you do 6 hits for 50% damage,pretty much 300% total damage and so 3 normal hits in total, wt level 5 you do 5 hits at 60% but that comes out to the same total damage.

It's a cool idea but I think that maybe if this were to be done it would be more fitting as a form of Vaizard than a new sword? Since it would be level 100+ and whatnot. Like a specific kind of vaizard based on speed.
In response to SaiKunai
the thing is, too keep it from getting masivly oped i made it do only 300% total dmg and it does 6 hits cause it hapens at once so you see all 6 dmgs stacked and it looks cool (go play maple story and look for a bandit with maxed skill that does this cause thats where i got the idea for 6 hit atk XD)

and this would be another zan. because of the way its built but i am thinking about putting up some vai. tech trees but kinda want to wait till it actualy comes out so i know where fal is going with it so i can work with his type of coding.
In response to Mianata
If you care to let me tell you... Strai is going nowhere with this game... We're giving him pimptastic ideas so that he may copy them from us and not give them to us in BE, but use it for a game I really dislike, like the superhero one =|

In response to SaiKunai
And Now I say this. The game isn't being updated because Fal lost the will to do so. We ( Mainly you fucktards ) complained about shit,and when Fal took the time to actually DO it and get it put in the game.you played with it for 5 minutes,got bored,and moaned for more updates. That is a reason as to WHY he quit updating ( For the time being I guess E_E )
In response to Sderg2
well i only tell people to stfu about updates and that he will get to them when he gets to them and post ideas that i think are interesting and would be cool to see in the game (i dont even realy expect to see them but maybe some variation of them if at all). also as far as in the game goes shit about updating has gone silent so things are starting to look up in that aspect.
In response to Mianata
Ok i finaly have some more ideas i feel like posting xD, this time its Reiatsu Pressure. yes it is a skill and you do have to activate it.

Reiatsu Pressure - Pushes all nonfriendly's away with startaling force. (only affects mobs at your lvl or lower that are targeting you, higher lvls take less rei to use skill and force mobs farther away, starts of with 3 squares and moves up by 1 per lvl for total of 7 squares away, does not dmg, has 2 sec cast time, after first sec mobs are stunned for 2 sec)


Yay, now we dont have to worry about being surrounded and can push our way through low lvl mobs for the fun of it and wont be to much of a prob of screwing with peoples training (only affects mobs targeting you). Remember to have fun, keep playing and post some ideas xD.
In response to Mianata
Oh cool lulu . I idea some hollow class is ulquiorra = flying bat and grimmjow = tiger,lion or other . Any idea you think some idea class. I know about phoenix is fire bird lol
HERES AN IDEA GIVE BYAKUYA A BANKI
In response to DUDE999MMM
Lol, I know Bya. needs bankai but all i can do is post ideas about it sadly since I can't code at all, and have minor iconing skills, i have already posted 'some ideas' as the first post.
In response to Mianata
New Zanpaktou

Once again I have come up with a massive monster of an idea at 12:30 in the morning when I am trying to sleep so here is the next add on to Some Ideas.

Shikai -

Light skills

Light Pierce - Fires a blast of light that pierces target caster is facing dealing damage, higher lvls increase damage. (dmg = 50 + 2*mgc, 25% dmg per level + 5 to base dmg per lvl, final lvl = 100% dmg 75 base dmg)

Light Shield - Creates a wall of light in front of and on both sides of the caster protecting them form damage, higher lvls decrease rei. drain and increase absorption. (base of 50% dmg absorption and adds 5% per lvl for 75% total, base rei. drain = 15 per second lessons by 1 second per lvl for final drain of 10.) (protects front of player along with both front left and right diagonals as well as left and right, does not follow characters facing angle only characters n.e.s.w. directions,)

Ice skills

Frozen Wind - Freezes the area in front of caster doing minimal dmg, lvls increase freeze time and base dmg. (base freeze 0 base dmg 10 + ½ mgc, lvls add 15 sec. on freeze and 1 base dmg for final of 45s and 15 dmg +½ mgc) (area affected is 9x9 square in front of caster)

Critical Freeze - Caster super freezes there blade and strikes the target freezing them and doubling the strikes dmg if the target is frozen or becomes frozen. (base freeze is 50% for 5 sec. and base dmg is 20 + mgc, lvls add 5% chance to freeze and 1 sec. and 2 dmg for final of 75% chance of freeze for 10 sec and 30 dmg + mgc)

Wind skills

Wind Armor - Caster focuses wind around them reducing dmg taken and reflecting some melee dmg. (base dmg reduction is 5% and base reflection is 5% and base reflection chance is 10% lvls add 5% dmg reduction, 2% dmg reflection and 4% chance of reflection for final of 30% dmg reduction 15% dmg reflected at 30% chance) (reflected dmg is any point blank hit so any ranged atks used at point blank can still have dmg reflected)

Wind Wall - Caster creates a vortex pushing all mobs away for a limited time. Higher lvls add time and increase area some. (base time 10 sec. and 1 square away from caster in all directions, lvls add 1 sec time and every even lvl adds 1 square affected area for final of 3 squares of push back from cast point for total of 15 sec.)

Bankai -

Light skills

Rejuvenating Light - The caster calls divine light to increase natural healing. (base regain time is 5 sec. and healing is increased by X1.5, lvls add 5 sec and .1 increase to passive healing for final of 25 sec. of 2X normal passive healing rate) (healing multiplier is taken into effect after adding in boost of skills such as body regen, so with maxed body regen passive healing is 120 hp per sec. for 25 for total of 3000 hp.)

Divine Explosion - Caster calls down light to destroy all before him. (base area is 3x3 square in front of caster, dmg is 75 + mgc, lvls add 25 dmg and every even lvl adds 1 to area effected and final lvl makes dmg add 2xmgc for final of 5x5 square in front of caster dealing 200 dmg + 2xmgc) (this monster of a skill does come with a limiter that will keep people from spamming it and making it less over powered, first is the massive amount of rei. It will take to even use this skill and then the double cool down and 2 sec. stun on caster will set this skill in with the rest while keeping its dmg up in the massive.)

Ice skills

Ice Spear - Caster pulls in air and super cools it creating a massive cold spot the caster throws at the target freezing them with an amazing success rate. (base freeze chance 75% base freeze time 5 sec. lvls add 3% chance to freeze and 2 sec. of freeze time for final of 90% chance of freezing for 15 sec.) (spear only covers single tile and has same specs as a normal projectile)

Frozen Mist Wall - Caster freezes the direct area around themselves for 3 sec before ice breaks and covers caster and 2 square area around caster in protective mist for limited time. (base dmg 10 + 1/5 mgc base protection is 10% base protection time is 5 sec., lvls add 1/5 to mgc used and 3% increase in protection and 2 sec to protection time for final of 10 dmg + mgc and 25% dmg reduced for 15 sec.) (protection is only for caster and only in effected area.)

Wind skills

Speed of Wind - The caster augments himself with the speed of wind to greatly increase attack speed. (base rei. Drain is 10 base speed boost is 50%, lvls add 1 to rei. Drain and 10% to attack speed boost for final of 15 rei. Drained per sec. and 100% attack speed boost.) (attack speed boost is only for melee attacks not skills, this skill is a toggle skill)

Wind Assassination - Similar to flash assault except the caster strikes twice for slightly less dmg. (base range and effect is same as flash assault, base dmg is 50% and lvl increase for range is same as flash assault and dmg increase is 5% for final of 75% dmg in 2 hits with same effect as final lvl of flash assault.)

Restriction - to keep this zan. From being massively over powered one key restriction has been put in place, shikai and Bankai elemental skill points. This is a skill point that is given to the player at set lvls and can only be used to open an element for use. In other words until you reach the appropriate lvl you can only use 1 element at a time, these are the only skill points that can open an element for the player and can only be used in this fashion, they respec like all other points do so you can change your element if you wish. The levels they are acquired at are lvl 20, lvl 30 and lvl 40 for the shikai points, different points are used for Bankai and are acquired at lvls 50, 60, and 70. This is to keep the Shikai/Bankai from becoming massively overpowered by having 6 skills as soon as the player gets Shikai/Bankai. This also forces the player to play the game if they want to truly master this zan.

Once again I don’t really expect to see this but I feel its always good to share your ideas instead of letting them go to complete waste, so for anyone who reads from this post feel free to not just post comments but also ideas, who knows maybe the will end up in a game even if it isn’t this one.
In response to Mianata
wow damn you mianata more idea than me .................i love light xD
In response to Eric Blount
Well i have some ideas:D

If falacy will update these game and i hope he will...

1.Add captains rank system
2.Captains can choose vice-captains
3.Squads can make rides for xp and gold
4.Captain #1 can give orders to all Soul Reapers who have a squad to make some quests for example he will tell to squad 6 to make the "Hollow" quest so all soul reapers who will be in that squad will make that quest(kill 125 hollows)-just an exemple:D
In response to ChrisJerico
Yet again, another Zanpaktou, this one is based entirely on melee (somewhat similar to Ichigo’s).

Shikai

The Fastest?! - This boosts the casters run speed by a small amount at the cost of rei. (Base, boosts movement speed by 1 and drains 25 rei. per sec, lvls remove 4 rei. drained per sec for final of +1 movement speed with drain of 5 rei. per sec.)

Stunning Speed - Your attacks are so fast they stun on occasion. (base, stun is at 25% chance, dmg on stuns is 75%, lvls increase dmg and chance to stun by 5% for final of 50% chance of stun doing 100% dmg.)

Will of the Warrior - Your strong will keeps your alive. (Base, when you are hit with an atk that would kill you your health is set to 50% of your current rei and all your rei is drained, lvls increase amount of rei transferred to health by 10% for final of all current rei being set as health on killing blow, this skill has 10 sec. cool down.) (This skill activates after last gasp for maximum use.)

Bankai

Auto Passive Skill/s

Dash - Player can taps then holds any directional key to move 5 squares in that direction avoiding all dmg and gaining 1 sec. immunity to stuns/binds, 2 sec cool down between same direction dashes.

Normal Skill/s

Master Swordsman’s Speed - Your training has made your attack speed almost god like. (Base, doubles number of melee hits (same effect as double strike) and has 50% chance of adding 2 additional hits, lvls add 5% to chance of adding additional hits and adds 1 to the number of additional hits added, every odd lvl adds an additional base strike for final of 4 hits for every 1 attack with 75% chance to add 7 additional hits for total of 13 hits per attack 75% of the time)

Master Warriors Strength - Your training has made you strong, maybe too strong. (Base, 5% boost to melee dmg, lvls add 5% boost to melee dmg for final of 30% boost to melee dmg.)

Master Fighters Defense - Your strong will helps keep you safe. (Base, 5% boost to def at cost of 15 rei per sec., lvls add 5% boost to def. and reduce rei drain by 2 for final of 30% boost to def at cost of 5 rei per sec.)

Remember to keep enjoying the game and to post all your fun ideas.


p.s. And don’t forget to read the posts xD.
In response to Mianata
Ok finaly i have started working on some REAL zan. skills, my friend and me were talking about it and we have come to the conclusion that it is time to introduce the chance for insta death xD, so for that we finaly get to work on soifon's zan.

Shikai

Sting - Hitting your enemy in the same place twice will cause instant death.(*first of its not actualy 2 hit kill* Base, butterflys last 30 sec 50% dmg of normal atk, lvls add 2% chance insta death after first strike and 12 sec and 5% increase in dmg delt for final of 75% dmg with 90 sec butterfly time and 10% chance insta death untill butterfly time runs out.)(basicaly once you get the first hit you have 90 sec (when mastered) to keep hitting them with sting to cause instant death, to keep this from being too o.p.ed it only does 50% dmg at max, this skill is NOT affected by double strike, im not shur if i should have it negate gasp/pride so i will leave that up for debate)

Artfull Dodger - You are not just fast but unmercifuly fast.(Lvls add 2% chance to dodge and every even lvl adds +1 to movement speed for final of +10% chance to dodge and +2 running speed)

Bankai

Faster than Fast - Your flash step ability is far superior to all others.(lvls add 6 sec of single click flash step for final of 30 sec of single click flash step)(must have flash step)

Launch - Fires a masive missle.(Base 100% rei drain 150% str dmg, lvls remove 15% rei drain and add 30% dmg for final of 300% dmg costing 25% rei)(fires a 1X3 missle that has a 3X3 square explosion)

Well now all we can do is wait/hope for some icons/updates.

Remember to play, have fun, read the post and post your ideas.
Page: 1 2