mob
proc
capcheck()
if(src.level>300 || src.rank="Genin")
src<<"You have reached the level cap & Your stats points have been reset!"
src.level=300
src.Skills()
return 0
if(src.level>=500 || src.rank="Chuunin")
src<<"You have reached the level cap & Your stats points have been reset!"
src.level=500
src.Skills()
return 0
if(src.level>=1000 || src.rank="Jounin")
src<<"You have reached the level cap & Your stats points have been reset!"
src.level=1000
src.Skills()
return 0
All three of these are ( " bad assignment " )
if(src.level>=1000 && src.rank="Jounin")
if(src.level>=500 && src.rank="Chuunin")
if(src.level>=1000 && src.rank="Genin")
Ok i believe i'm starting off in the right path but with coding 1 key or symbol can mess up a whole code... i need help