obj
bablast
icon = '****.dmi'
icon_state = ""
density = 1
New()
spawn(100)
del src
Bump(A)
if(ismob(A))
var/mob/M = A
if(M == src.Gowner)
del src
return
if(M.ispedal)
del src
return
var/mob/O = src.Gowner
var/damage = O.reiatsu * 3- M.reiatsu
if(damage < 1)
damage = 1
if(M.chadref)
var/K = new/obj/reflection(M.loc)
K:attack = damage
K:dir = M.dir
K:Gowner = M
walk(K,M.dir)
del src
M.overlays += '******.dmi'
M.frozen = 1
M.canattack = 0
if(M.enemy)
O.hollowprotection = 1
M.Death(O)
del(src)
if(istype(A,/turf/))
var/turf/T = A
if(T.density)
del(src)
if(istype(A,/obj/))
del(src)
now i want to do after 50 secend the M.overlays and the M.frozen will be gone
i tryied using Spawn and sleep but its dont really work.
someone have any suggetion?
Don't forget to indent after the spawn(500), or else it won't bother waiting and just execute the following line immediately.
~X