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Oct 18 2007, 3:11 pm
In response to Super Silly Stuart
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You can't use mouse_over_pointer...that's because it's not defined for the client. You can only use mouse_pointer_icon since it's the only mouse var defined for the client.
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In response to Kakashi24142
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mouse_pointer_icon compiles, but its not changing my icon...
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In response to Super Silly Stuart
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client |
In response to Super Silly Stuart
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client This means that the if() statement is not going through. Which means the value we're checking for control is not right. What you do is experiment to see what the parameter values are and check with if() accordingly, like so: client |
In response to Kakashi24142
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nothing gets outputted to my text window at all, its like its not getting called...
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In response to Super Silly Stuart
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hmm Im not sure how to work it out with text unless there was an actual obj in the output window because normally you worl override atom/MouseEntered(), but that won't work now since it has to work with text.
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In response to Super Silly Stuart
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well, i dont know, any ideas?
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In response to Super Silly Stuart
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also, using the mouse pointer thing on the map, it goes back to original and back to the one i changed it to... whats wrong.
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In response to Kakashi24142
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wow, its not working for the map correctly either, so i dont know, i might need to just abandon the mouse things all together, i think theyre a bit buggy, or at the least i just am not using the stuff correctly
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